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.TuG.Admin

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  1. Last up in our BF4 Class Weeks is none other than the legendary Assault class, which has seen quite a few changes over the years. Read on for its complete history! Battlefield 1942One of five kits available to Battlefield 1942 players, the Assault was the go-to class when engaging enemy infantry. Back then, it was all about wielding the firepower of automatic rifles and light machine guns, staying close to the action in the fight between Axis and Allies. 12 years ago, the Assault didn’t have any fancy equipment or healing duties – other classes took care of that. Battlefield 2In the modern-day setting of Battlefield 2, the Assault class was still a general-purpose choice for medium-range combat, but it still evolved thanks to additions to the arsenal. For instance, the class gained access to the Underslung Grenade Launcher, a powerful piece of military hardware, and Assault players could also withstand an extra beating thanks to the body armor. Battlefield 2142Remember when Defibrillators were single-handed? The future is sweet. As the number of classes was trimmed down to four in Battlefield 2142, the abilities of Battlefield 2’s Assault and Medic merged, giving birth to a new kind of Assault kit. This challenged us to focus both on being an assault rifle badass (made easier with rocket and shotgun add-ons), as well as healing and reviving team mates. Battlefield: Bad CompanyWith the added destruction and chaos introduced in Battlefield: Bad Company, we had a lot of fun with both assault rifles and grenade launchers (although Demolition guys were of course even more explosive) when playing Assault. The convenient LIFE-2 gadget, an auto-injector that restored the Assault player’s health, is also memorable. Other than that, the Assault class was the spear-head of the squad, throwing themselves into the all-out war. Battlefield 4Jumping ahead to the present and Battlefield 4, the current incarnation of the Assault is a versatile class – not to mention an excellent choice for those just starting out with the game. The healing capabilities have evolved and the Battlefield 4 Assault has access to both a Medic Bag and the smaller First Aid Pack that can be thrown further. Again, the class is crucial for playing the objective and making sure the team stays alive. Want to know how to be a better Assault player in Battlefield 4? Make sure to read the main Assault Class blog post for some tips. THE DEPICTION OF ANY WEAPON OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER. The post History of the Assault in Battlefield appeared first on The Battlefield Blog. View the full article
  2. Hit the streets of Battlefield Hardline™ March 17, 2015 on PlayStation®4, Xbox One, PlayStation 3, Xbox 360® and PC. http://www.youtube.com/watch?v=zOABuPJtGmg In a crime drama filled single player story, Miami is embroiled in a drug war and officer Nick Mendoza has just made detective. Alongside his partner, veteran detective Khai Minh Dao, he follows the drug supply chain from the streets to the source. In a series of increasingly off-the-books cases the two detectives come to realize that power and corruption can affect both sides of the law. In multiplayer, the world is simple. You’re on one side of the law or the other — a baton or bat, stun gun or rifle, armored police truck or powerful muscle cars. But either way, teamwork is going to be essential if you’re going to want to pull off that perfect heist or big time bust in this new take on Battlefield multiplayer. Live out your fantasy of being a cop and criminal. Pre-order now here. The post Battlefield Hardline Release Date, March 17, 2015 appeared first on The Battlefield Blog. View the full article
  3. BF4 Class Week: The Assault

    The Assault class design in its Russian, American, and Chinese variants. Taking Care of Business and BruisesEven though every Battlefield class brings something unique to your squad’s efforts, the Assault class is truly a personification of team play. Think of all the times you’ve been boiling of anger after a sudden death – and then regaining your fighting spirit thanks to a timely revive. Or those narrow escapes into cover with 3% health left when you notice a Medic Bag on the ground. An Assault doing its job can’t be overvalued. Playing as Assault is not just tending to field medic duties, though. With the wide variety of assault rifles and grenade launchers a successful Assault needs to be out there, leading the charge towards Control Points or M-COM Stations, remaining cool in the heat of battle. Creating shortcuts by blasting holes in walls with the grenade launchers or blinding the enemy by smoke should also be on the repertoire. Community Mission: Make 25 Million RevivesThe in-game challenge for this Class Week is truly one dedicated to team work. In a new Community Mission designed for the Assault class we want you to collectively make 25 million revives. Charge up the Defibs, and keep the hearts of your team mates beating. We depend on you! This mission is active between October 28, 9AM PDT and November 4, 2AM PDT. If you reach the goal in time, we’ll award you with a wallpaper artwork featuring the Assault class*. The wallpaper will be posted on the Battlefield blog for download after the mission is completed. Assault Shortcut Kit SaleFor those who are new to the Battlefield, or perhaps have been away from it for a while, the Shortcut Kits are a handy way of catching up by unlocking all guns and gadgets. In honor of the Assault Week, you can get a 30% discount on the Assault Shortcut Kit** between October 28, 2014 and November 3, 2014. Head to the Battlelog store to check it out. Top 4 Assault Pro Tips Reviving and Timing Instinct may tell you to immediately move towards the revive icons above the heads of your near-dead team members. But as any good Assault player knows, a brief second of risk assessment is needed before you do a wild dash, defibs in hand, resulting in you getting mowed down by the very same enemy that just killed your buddy. So: before any revive, check the surrounding areas, see if your downed friend is lying behind cover, and make a quick decision. Become a Shotgun master The M26 MASS is a weapon unique to the Assault class, and is very handy for close quarter combat. Once you’ve unlocked it, you have a superb complimentary weapon to your main assault rifle. Experiment with the different kinds of rounds, find what range they fit for, and practice your aim to make every shot count. First Aid Pack or Medic Bag? Everything is a matter of taste, but there are some things to keep in mind if you’re choosing between the two health-restoring gadgets of the Assault class. The First Aid Pack is single-use but can be thrown longer, which can be an advantage on larger maps. On smaller maps, where players often circle around the same hotspots, the family-sized Medic Bag could work better. Whatever you choose, locate critical parts of the map that need your goodies, and be generous! Rack up Those Points You have a lot of opportunities to score points when playing as Assault – if you do it right. Apart from all the kills you’ll get with your assault rifle, your medic duties will also help to secure the win for the team, and all this earns you sweet XP. Help those who need it, but just so you know: healing and reviving a squad member gives you a point boost… Thank you for celebrating these four Class Weeks with us! Stay tuned to the Battlefield Blog for more Assault goodies the following days. Remember to revive everyone in sight to ace the community mission, and share your best Assault tips in the comments below. Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.THE DEPICTION OF ANY WEAPON OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER. * THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO PARTICIPATE. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. ** THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. OFFER EXPIRES NOVEMBER 3, 2014 AT 12:00AM PDT. VALID FOR NEW PURCHASES OF BATTLEFIELD 4 SUPPORT SHORTCUT KIT (“PRODUCT”) FROM MICROSOFT AND SONY DIGITAL STOREFRONTS OR THE DEAL CENTER ON THE ORIGIN STORE AT WWW.ORIGIN.COM. VALUE OF DISCOUNT WILL BE DEDUCTED FROM PRODUCT LIST PRICE AT TIME OF PURCHASE. BATTLEFIELD 4 FOR APPLICABLE PLATFORM (NOT INCLUDED IN PRODUCT) REQUIRED TO PLAY. OFFER VALID WHEREVER PRODUCT IS SOLD. LIMIT ONE OFFER PER PERSON. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR OTHER DISCOUNT COUPONS. CUSTOMERS ARE RESPONSIBLE FOR SHIPPING, HANDLING AND APPLICABLE SALES TAX. RETAILERS, DISTRIBUTORS AND EMPLOYEES OF ELECTRONIC ARTS INC. AND THEIR AGENCIES/AFFILIATES ARE NOT ELIGIBLE. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. The post BF4 Class Week: The Assault appeared first on The Battlefield Blog. View the full article
  4. The Battlelog App for mobile and tablet devices is a great way to stay connected to the Battlefield, letting you browse stats, customize your loadout, view match results, and much more. After consulting with testers from the Battlelog Community, we’ve now made a row of improvements to the Battlelog app for tablets, allowing for an even smoother and informative experience. As you can see in these screenshots the user interface has been upgraded, making overview and navigation easier. The app has also been optimized for performance, making it faster to change weaponry, check out the Geo Leaderboards, or whatever BF4 business you’re doing on the go. We’ve also made updates of the Battlelog tablet app a smoother affair, and we will deploy updates of both the mobile and tablet version at the same time. Down the road you can expect even more features rolling out, such as push notifications informing you about Battlefield 4 events or friends joining the game. The latest version of the Battlelog App is 2.3.X and the Android + iOS versions can be found via the links below. Note: to start using the new version you need to sign out and restart your current Battlelog Application. Battlelog App for iOS Battlelog App for Android Enjoy the improved Battlelog tablet app and make sure to keep the feedback and comments coming! The post Battlelog Tablet App Improvements appeared first on The Battlefield Blog. View the full article
  5. Sometimes they’re unbelievable, sometimes just hilarious. Quite often they’re both. They can be that awkward moment realizing you’re on single fire mode, or when your squad buddy saves your derriere in the nick of time. We call them Battlefeels. You’ve been constantly adding to the worldwide library of these feels by your incredible videos and screenshots and below you’ll find a handful – there are of course many more out there. So sit back with your favorite beverage and enjoy these prime Battlefeels! “Pod Zook” – ponylionHD Many have tried, few have conquered. Pulling off a true Rendezook is not done easily but PonylionHD has mastered this art form, time and time again. After successfully combining the move with a giant prehistoric shark (Rendolodon!), Pony has now applied futuristic equipment to perform the crazy RPG-slinging jump – using a pod in Final Stand. http://www.youtube.com/watch?v=HO9sfJsAqxU “C4 is my Bae” – Fahed Abudayyeh C4 in hand. A dozen foes at the same place. An epic ambush. We can only imagine how Fahed Abudayyeh felt coming across this golden opportunity on Operation Metro. The resulting kill streak crippled the enemy team, made the XP come flooding in, and produced a true Battlefeel. The total kill count? To quote Fahed’s own video description: “I couldn’t count them.“ http://www.youtube.com/watch?v=kyEKhBWv8bk “Anti-Air Dirtbike” – TheGuruGamer Teaming up with a buddy and going on a Dirtbike ride feels good enough in its own right. But when Dirtbike magic like this happens, it becomes a Battlefeel for the books. Watch the majestic soaring of TheGuruGamer, the swift mid-air jet takedown, and the ensuing happiness of the duo. http://www.youtube.com/watch?v=ltWqO6XOyxI “Warriors – BF4 Machinima” – TheS4tha Ever felt that you’re inside a movie – but with the key difference that the outcome is in your hands? It’s a feel quite common within Battlefield 4 multiplayer. The cinematic and dynamic qualities of Battlefield 4 is captured beautifully in TheS4tha’s “Warriors”, featuring an intense clash at Hainan Resort. Epic paradropping, a lethal jet fly-by, and an explosive finale are some of the highlights. http://www.youtube.com/watch?v=_3E8Pl8m93A “Epic Sax Guy Does Battlefield 4” – REC |Filming platoon| It comes to us all. That sudden urge to lay down your weapons for a moment, and just bust a move on the Battlefield. What REC |Filming platoon| captures in the clip below is hard to describe in words. Just watch, stomp your feet, and surrender to the madness. http://www.youtube.com/watch?v=D031iQ9_0iw Make sure to share your own Battlefeels with us – whether it’s a video, screen, or story – through the comment section below. Curious about the upcoming Final Stand maps in the first Battlefeel? Learn more about Battlefield 4 Final Stand The post That Battlefeel – Five Epic Battlefield Moments appeared first on The Battlefield Blog. View the full article
  6. This week is all about the LMG-wielding heroes that resupply us with ammo. As part of our third BF4 Class Week we look at how the Support class in Battlefield has evolved through the years. Battlefield 2The Support class joined the all-out war party when Battlefield 2 came along in 2005. Alongside the game’s 6 other classes, the basic duties of the Support were similar to what they are now: provide suppressive fire and resupply teammates using Ammo Boxes. The Light Machine Gun was the signature weapon for the class and those who wielded it had to master both bullet spread and cooldown of this powerful firearm. Support players in Battlefield 2 were also equipped with a body armor, basically turning their starting health to 133%. Battlefield 2142Though the fight took place in the future, the qualities of the Battlefield 2142 Support class were timeless. The enemy team had to watch out for the classes devastating Sentry Guns and ability to detect invisible soldiers. Getting more accurate as it was fired, the default machine gun was also a monster in the hands of a skilled Support – especially with the huge magazine capacity. Battlefield: Bad CompanyAccepting even more supportive challenges for the squad, the Support class of Battlefield: Bad Company took on the role of both healer and vehicle specialist. Medkits and Power Drill in hand, Support players took care of both bullet wounds and damaged rides. Teammates with empty mags had to rely on ammunition crates, though. We have fun, explosive memories of calling in the Mortar Strike to blow our enemies – or just buildings that had it coming – into smithereens. Battlefield 3The Battlefield 3 Support was in many ways a return to the kit in Battlefield 2, and the distribution of Ammo Boxes was once again one of the class’s responsibilities. With an arsenal of Light Machine Guns, Shotguns, PDWs and more, the Support was a diverse class that could be approached in many ways. Number 3 also introduced the suppression system, where gunfire cause reduced vision to enemies on the receiving end. And yes, the beloved C4 was now in the hands of the Support class. Good times! Battlefield 4Paved with LMG bullets and ransacked Ammo Boxes, the road to the present state of the Support has been an interesting one. In Battlefield 4 we still rely on the Support for ammo refills and the new Ammo Pack – smaller but also capable of being thrown further – has changed up this process. A new grenade launcher of both airburst and smoke variety was also gifted upon the Support, and China Rising players have a new toy in the remote-controlled UCAV. All in all, there’s never been a better opportunity for supportive players to jump into Battlefield 4 and try out this class. And for you veterans, we hope you keep those resupplies and LMG kill streaks going! Learn more about the Support’s role in Battlefield 4 What’s your relationship with the Support class? Were you around when it made its debut? Share your Support stories in the comments section below! THE DEPICTION OF ANY WEAPON OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER. The post History of the Support in Battlefield appeared first on The Battlefield Blog. View the full article
  7. With Battlefield 4 Final Stand right around the corner, we’ve prepped some intel on what to expect when the expansion hits. Read on for map info, Community Test Environment info and more… Ice and snow dominates the Battlefield this time around. Watch out for the harsh blizzards of Operation Whiteout. This is Your New BattlefieldMake sure to pack your thermal underwear when you throw yourself in the all-new, wintry maps of Final Stand. You’ll fight through both enemy fire and the Siberian cold in Operation Whiteout, and explore a submarine base when you hit the mountainous Hammerhead. Military secrets and hints of future battlefields lie within Hangar 21, and in Giants of Karelia you’ll encounter both rural areas and a high-tech weapons factory. Surprise the enemy team with the XD-1 Accipiter, a remotely operated, LMG-equipped flying drone. Hi-tech Military GearIn Final Stand you’ll get your mitts on incredible hi-tech vehicles and military hardware of the near future. For instance, we have a hunch that you’ll love piloting the HT-95 Levkov, with the capability to move sideways with strafing. The mere sight of the devastating Rorsch MK-1will make sharp shooters drool, and the flying XD-1 Accipiter is another explosive Battle Pickup that will give you the upper hand on the Battlefield. You’ll see shades of Battlefield 2142 inside the hi-tech factory of Giants of Karelia. Get Ahead With GadgetsAny other toys lined up? You bet. On top of all mentioned, you can expect gadgets such as the Target Detector that attaches to DMR’s and Carbines and lets you auto-spot the enemy. The DS-3 DECOY emits false blips on the enemies mini-maps, fooling them into thinking they’ve got company. The new Snowmobile lets you move rapidly over the vast and cold Battlefield. Play Final Stand in the Community Test EnvironmentWe also want to let those of you taking part in our Community Test Environment know that Final Stand will be available in the CTE this week starting on Wednesday, October 15 at 3pm PDT. The Final Stand content you play this week is much closer to what the final release version will be, so check it out and let us know what you think. If you are a Battlefield 4 Premium member on PC and would like to take part in the Community Test Environment sign up for it here: http://cte.battlelog.com. If you are not a Battlefield 4 Premium member there’s never been a better time to join, learn more here http://www.battlefield.com/battlefield-4/premium The post Battlefield 4 Final Stand Closing In appeared first on The Battlefield Blog. View the full article
  8. BF4 Class Week: The Support

    The Backbone of the BattlefieldEvery Battlefield 4 class is a unique piece of a puzzle, fitting together and complementing each other as part of a team. While the Support class can be played however you choose, its job is simple: support the rest of the team. See, ammo doesn’t grow on trees. And control points and M-Com stations don’t defend themselves. With the signature Ammo Box and Ammo Pack, the Support makes life easier for Engineers in need of RPG ammo, or Recons who just ran out of rounds. After all, who wouldn’t want to give your Recon friend more C4 to blow stuff up? When the Support is not busy sharing ammo, laying down suppressive fire with the mighty and class-specific LMG’s is a priority. Community Mission: Make 50 million ResuppliesIn honor of the backbone of the Battlefield we’d like to present you with an in-game challenge. In a new Community Mission designed for the Support class we want you to collectively do 50 million Resupplies. So jump into a game, equip those Ammo Boxes and Ammo Packs, and ensure that your team never will run out of lead. This mission is active between October 14, 9AM PDT and October 21, 2AM PDT. Succeed, and we’ll award you with a slick new designed wallpaper artwork featuring the Support class*. The wallpaper will be posted on the Battlefield blog for download after the mission is completed. Support Shortcut Kit SaleFor those who are new to the Battlefield, or perhaps have been away from it for a while, the Shortcut Kits are a handy way of catching up by unlocking all guns and gadgets. In honor of the Support Week, you can get a 30% discount on the Support Shortcut Kit** between October 15 and October 20. Head to the Battlelog store to check it out: 30% Off on the Support Shortcut Kit Top 4 Support Pro TipsMaster Suppressive Fire Weapons aren’t just for racking up kills. Suppressive fire blurs the vision of your enemies and using the LMG’s for this can be brutally effective. Laying down suppressive fire earns you assist points and of course, you can also rack up a good amount of tickets while you’re at it. Suppress at medium and long range, and fight the recoil by firing in bursts. Resupplies Done Right So you need to hand out Ammo Packs to your team mates to be a good Support and bring your team closer to victory. But where and when is resupplying optimal? Reading the Battlefield and the current situation is key, so stay close to squad mates and check the minimap for the icons alerting you of ammo shortage. Listen to calls for ammo and throw down boxes near choke points, M-COM stations and flags. Dominate With the Airburst The Airburst gadget can give you the upper hand in many situations if you know when to use it. The grenades from this handy toy explode mid-air, making it ideal for taking out enemies behind cover. Aim down the sights at your enemy’s cover and the Airburst will lock in that distance. A few hits will probably get you the kill, even though your target is hiding or going prone. Keep Your Gadgets and Yourself Hidden Whether you’re planning on surprising enemy nests with some Mortar fire or launching the explosive UCAV into an enemy vehicle, always think about where you are, where your enemies are, and where you place your gadgets. You’re vulnerable when you’re firing Mortar shells, and you also don’t want the gadget itself to be destroyed right after deployment. In other words: hide yourself and the Mortar. As for the UCAV, the battery life is limited, so know where your target is when you launch it. Thank you for reading! Stay tuned to the Battlefield Blog for more features on the Support class this week, hand out ammo like crazy, and share your thoughts and tips for the Support class in the comments below. THE DEPICTION OF ANY WEAPON OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER. * THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO PARTICIPATE. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. ** THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. OFFER EXPIRES OCTOBER 20, 2014 AT 12:00AM PDT. VALID FOR NEW PURCHASES OF BATTLEFIELD 4 SUPPORT SHORTCUT KIT (“PRODUCT”) FROM MICROSOFT AND SONY DIGITAL STOREFRONTS OR THE DEAL CENTER ON THE ORIGIN STORE AT WWW.ORIGIN.COM. VALUE OF DISCOUNT WILL BE DEDUCTED FROM PRODUCT LIST PRICE AT TIME OF PURCHASE. BATTLEFIELD 4 FOR APPLICABLE PLATFORM (NOT INCLUDED IN PRODUCT) REQUIRED TO PLAY. OFFER VALID WHEREVER PRODUCT IS SOLD. LIMIT ONE OFFER PER PERSON. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR OTHER DISCOUNT COUPONS. CUSTOMERS ARE RESPONSIBLE FOR SHIPPING, HANDLING AND APPLICABLE SALES TAX. RETAILERS, DISTRIBUTORS AND EMPLOYEES OF ELECTRONIC ARTS INC. AND THEIR AGENCIES/AFFILIATES ARE NOT ELIGIBLE. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. The post BF4 Class Week: The Support appeared first on The Battlefield Blog. View the full article
  9. Last week, the Battlefield 4 Fall Update released on all platforms bringing a wealth of changes to the Battlefield. Taking a look around, we wanted to see how it’s being received so that you and your friends can wreak havoc on land, sea and air once more. We’re happy to see all the positivity on our channels and yours. IMPRESSIONS FROM TOP PLAYERS Rechyyy – https://twitter.com/rechyyy/status/517665690082635776 Wintergore – https://twitter.com/Wintergore/status/517845489744904192 Westie – https://twitter.com/MrProWestie/status/517640023144161280 VIDEOS & TUTORIALS FROM THE COMMUNITY JackFrags – BF4 PATCH – Important Stuff you need to know! XfactorGaming – Battlefield 4 2.0 How to be a better Noob – What is that sound? LevelCapGaming – BF4 Fall Patch Gun Changes – What You Need To Know | Battlefield 4 Gameplay Dontrevivemebro – CTE Fall Patch HUD UI Adjustments Tutorial TWEETS FROM THE COMMUNITY https://twitter.com/LatinoJedi/status/517997240422772736 https://twitter.com/mrs_interpret/status/517857039432056832 https://twitter.com/Bdavis1998Davis/status/519630567755624448 https://twitter.com/officialimicca/status/519632109955059712 https://twitter.com/SnapELIMINATOR/statuses/517672846580277248 Thanks for your continued support and providing us feedback so that we can continue to make Battlefield 4 even more fun. Now squad up and PTFO! The post What is Everyone Saying about the Fall Update? appeared first on The Battlefield Blog. View the full article
  10. The celebration of the Recon class in our second BF4 Class Week continues with a sneaky stroll down memory lane. Learn more about how the Recon has changed in appearance, name and weaponry over the years… Battlefield 1942This is where it all started. Back when the Battlefield franchise was brand new, the origin of what we now call Recon was born. Binoculars and rifle in hand, the Scout class of Battlefield 1942 engaged enemies at long ranges and helped out the team by designating targets for allied artillery. Battlefield 2 As with the other classes, the Sniper saw many changes as the Battlefield series transitioned to a modern-day setting. Concealed by the iconic ghillie suit and blessed with a higher moving speed, the Battlefield 2 Sniper was silent and deadly. Remember the Zip Line Crossbow gadget introduced in Battlefield 2: Special Forces? It’s an inspiration to a certain gadget in the upcoming Battlefield Hardline… Battlefield 2142Taking an even further leap into to the future, Battlefield 2142 equipped the sneaky class with a new name – Recon – and futuristic weaponry unlike anything we had seen before. The duties of taking out distant enemies and utilizing hi-tech gadgets were the same though. Putting down RDX (futuristic C4) and making ourselves almost invisible with the IT-33 Active Camouflage made the 22nd century a true blast for the Recon. Battlefield 1943Remember racking up headshots and marking targets on the timeless maps of Wake Island, Guadalcanal, and Iwo Jima? DICE remembers. In Battlefield 1943, the Scout also had access to TNT – previously bestowed upon other classes – which was put to great use when attached to empty vehicles we parked on strategic places. Battlefield: Bad Company 2The enemy had to wake up pretty darn early in the AM to stand a chance against a skilled and seasoned Recon player in Battlefield: Bad Company 2. Besides delivering precise headshots concealed in camouflage, the Recon showed immense power via gadgets such as the all-time classic C4, the intelligence-gathering Motion Sensor, and the powerful Mortar Strike. Battlefield 3In Battlefield 3, the reconnaissance aspect of the Recon was expanded and through gadgets like the Motion Sensor we could gather invaluable intel on the enemies. The Recon could also give its squad a new, strategic spawn point with the handy Radio Beacon. However, in order to get enemies a sporting chance the Scope Glint was introduced, making the Recon a bit more visible when sniping at their foes. Battlefield 4…and that takes us to the present. In Battlefield 4, the Recon is as important for the team as ever. We hope you are having tons of fun using Recon gadgets and perfecting your sniping by using the PLD and zeroing your rifle. Keep that Recon action going and remember to lay out lots of C4 – returned to the Recon’s arsenal as of Battlefield 4. We love stories from Battlefield veterans, so share your Battlefield 1942 Scout memories in the comments below! THE DEPICTION OF ANY WEAPON OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER. The post History of the Recon in Battlefield appeared first on The Battlefield Blog. View the full article
  11. Introduced by popular demand through the Battlefield 4 Fall Update, the Classic Mode rule preset gives players even more choice in how to enjoy Battlefield 4 multiplayer. Since some of you may not know everything Classic Mode entails we wanted to provide you a little more detail. Unlike Hardcore mode, all HUD elements, including health and ammo, are visible in Classic Mode. Increasing the ChallengeClassic Mode is influenced by the play style of Battlefield 2 and is designed for players seeking stronger team play and tougher challenges in their multiplayer experience. Difficulty-wise, Classic Mode can be placed somewhere between Normal and Hardcore mode in Battlefield 4, with some of the assisting features removed or altered, and a heavy emphasis on working together as a team. The shape of Classic Mode comes from your feedback, and we at DICE have truly enjoyed trying out this preset together with the community. Let’s look at the major rule changes in Classic Mode: No 3D spotting: Spotting an enemy will not make a triangle-shaped icon appear above the enemy’s head in Classic Mode. Spotted enemies will however be visible on the mini-map as usual. Health and no regeneration: In Classic Mode, the health level is the same as in the Normal preset. However, the health of a soldier or a vehicle will not regenerate automatically, making Medpacks and Repair Tools even more crucial. Make sure to have the Engineer and Assault players nearby! Squad leader spawn: Your squad leader is now your lifeline to jumping into the heat of battle as you can’t spawn on your other squad members. Move as a squad and protect your squad leader in order to maintain the upper hand! Reloading: As every good Battlefield player knows: every bullet counts. In Classic Mode this is truer than ever, since a reload results in the loss of any remaining bullets in your mag. Grab a Support player with an Ammo box and hang tight to him if you want to keep pumping out bullets! No third-person vehicle cam: Jumping into a thrilling Classic Mode dogfight or tank battle? Then prepare to rely on your skills piloting vehicles in first person – and first person only. When you’re deploying in Classic Mode you can only spawn on your squad leader. Other Features of Classic ModeOther Classic Mode rules worth mentioning is that Friendly Fire is turned off by default, and the Killcam is disabled. You’ll still see who killed you and with what weapon, but the orange silhouette of your foe and his position and direction from where you were killed won’t be there. Finding Classic Mode ServersOn PC, you’ll find the Classic Mode preset on Battlelog’s server browser, and on console in the in-game server browser. Scroll down to the “Preset” menu and tick the “Classic” box to search for servers running the mode. Choose “Apply Filter”, find a server that suits you, and hit the Battlefield! Setting up Classic Mode through Rent-A-ServerThose who want to host their own servers running Classic Mode can do so through our Rent-A-Server program. Apart from altering server settings like game modes and map rotation, you can choose to setup BF4 games running Classic Mode. All details on Renting Battlefield 4 Servers Thank you for reading and have a blast trying out the new Classic Mode! We’re always listening to your comments and feedback, so make your voice heard in the comment section. The post Battlefield 4 Classic Mode Explained appeared first on The Battlefield Blog. View the full article
  12. BF4 Class Week: The Recon

    Picking off enemies from afar and infiltrating enemy lines, the Recon is the sneaky, versatile hero of the Battlefield. In a new BF4 Class Week, veteran Battlefield developer Thomas Andersson gives you his thoughts on the class, and announces a Recon-based Community Mission! A Versatile ClassThe first thing that springs to mind hearing the word “Recon” is usually the lone wolf with nerves of steel, sniping at enemies from great distances. Although that is of course one key factor, the Recon class is one of the most versatile in Battlefield 4. From Battlefield 2 and onward, the class has basically been shaped by two kits merging into one. So now, in Battlefield 4, the Recon fulfills two main fantasies: being the long range marksman and the spec ops infiltrator, scouting behind enemy lines. Personally, although I love sniping and experimenting with rifles and scopes, I tend to prefer the spec ops infiltrator type when playing Recon – making sure we can insert behind enemy lines and take objectives. The AK5C is a favorite carbine of mine, and of course I take advantage of the Spec Ops field upgrade. As you’ll see in the Pro Tips below, mastering all the gadgets is also key to success. And speaking of gadgets, we have a challenge for you… Recon Community Mission: Get 4 Million C4 KillsC4 explosives is one of the most beloved gadgets in Battlefield history, and in Battlefield 4 we brought the gadget back to the Recon class. Its ability to stick to any surface (including vehicles) makes C4 ideal for experimentation and often hilarious results. Now, we want you to take on a Recon Community Mission and get 4 Million kills using C4. This mission will be active between Oct 1, 9AM PDT, and October 8, 2AM PDT. I will do my part and I hope to see a lot of my “class mates” do the same this week! There is an exclusive Recon wallpaper artwork in it for you if you succeed… Recon Shortcut Kit SaleFor those who quickly want to sample all the guns and gadgets the Recon class has to offer, the Recon Shortcut Kit is a great way to make up for lost time, or just catch up if you’re new to the game. In celebration of the Recon week, we can offer you a 30% discount on this kit – available on all formats worldwide, except for PlayStation 3 and PlayStation 4, which will only be available in North America. The sale is active between September 30, 2014 and October 6, 2014. 30% Off on the Recon Shortcut Kit Top 4 Recon Pro TipsSniping: Be Patient! It can be argued that the Recon is the most complex Battlefield 4 class to master. Learning about distance to your target, how the bullet travels and drops, and zeroing your rifle can be overwhelming, but you’re in for a sweet reward when those headshots start pouring in. Find Your Happy Place Knowing the maps of Battlefield 4 and where you can take your dear Recon to maximize its abilities is crucial. Yes, there are benefits of staying in the same place for a while (even though some will yell the C-word at you) but consider moving after you got a kill since your enemy will know your location. All Them Gadgets The Recon has a great amount of gadgets to play around with. You should master them all. An important function of the recon kit is intel gathering for your team like spotting your enemies and for that purpose you should learn all about the T-UGS, PLD, Motion Sensor, SOFLAM, and MAV. Help Your Team Spawn Another signature function the Recon provides for the squad is the ability to place spawn points in strategic places through the use of the Radio Beacon gadget. To play the objective and truly be a team player, learn where these strategic places are and communicate with your team. Best wishes to all Recon players out there. I hope you will enjoy this Class Week, kick ass in the Community Mission Thomas Andersson Creative Director, Battlefield 4 | DICE LA Community Mission Disclaimer: THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO PARTICIPATE. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. Recon Shortcut Kit 30% off Disclaimer: THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. OFFER EXPIRES OCTOBER 6, 2014 AT 12:00AM PDT. VALID FOR NEW PURCHASES OF BATTLEFIELD 4 RECON SHORTCUT KIT (“PRODUCT”) FROM MICROSOFT AND SONY DIGITAL STOREFRONTS. VALUE OF DISCOUNT WILL BE DEDUCTED FROM PRODUCT LIST PRICE AT TIME OF PURCHASE. BATTLEFIELD 4 FOR APPLICABLE PLATFORM (NOT INCLUDED IN PRODUCT) REQUIRED TO PLAY. FOR PC, XBOX 360 AND XBOX ONE, OFFER VALID WHEREVER PRODUCT IS SOLD. FOR PLAYSTATION 3 AND PLAYSTATION 4, OFFER VALID ONLY IN U.S., CANADA, MEXICO. LIMIT ONE OFFER PER PERSON. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR OTHER DISCOUNT COUPONS. CUSTOMERS ARE RESPONSIBLE FOR SHIPPING, HANDLING AND APPLICABLE SALES TAX. RETAILERS, DISTRIBUTORS AND EMPLOYEES OF ELECTRONIC ARTS INC. AND THEIR AGENCIES/AFFILIATES ARE NOT ELIGIBLE. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. The post BF4 Class Week: The Recon appeared first on The Battlefield Blog. View the full article
  13. Many of you have been asking about the Battlefield 4 Fall Update and we’re excited to tell you that it is now live. This update enhances and improves a wealth of things with Battlefield 4. Read below for the full list and we’ll see you on the Battlefield. Screenshot by: Berduu A Huge Thank You Before we roll into the updates for the game we want to thank you, the Battlefield community, and especially those taking part in the Community Test Environment (CTE). We’ve been listening to all your feedback and it has been tremendous. It’s because of that feedback that we’ve been able to implement so many tweaks and changes with this update. So once again, thank you from the entire Battlefield team. Keep it coming because we are listening! Screenshot by: Berduu What We are Improving We want to highlight a few key updates and enhancements we’ve made based on your feedback, but if you’d like to dive deeper into the full update notes they can be found at the link here: Full Battlefield 4 Update Notes Core Changes Here are some of the tweaks and changes we’ve made to BF4 with this update. We’ll continue to listen to your feedback to see how we can further improve the BF4 experience so keep that feedback coming. - Player movement has been improved to more closely match that of Battlefield 3, while still maintaining the animation fidelity of Battlefield 4. - The High Frequency Network Update has now been added to the PlayStation 3 and Xbox 360 and is set to default. This makes the server update the client on what is happening with greater frequency, resulting in a smoother, more “correct” player experience. - Reduced visual recoil of guns. This includes all medium and close range sights (except iron sights, IRNV and FLIR). - The BF4 ”netcode” has seen several tweaks and is now the fastest in the franchise’s history, counting client-to-client values. The delay is now lower than ever, and we’re also looking to improve hit detection. Classic Mode By popular demand, the Fall Update introduces a new preset called “Classic Mode”. Rules on these servers hone back to Battlefield 2/3 and are designed for skilled players looking for more of a challenge and seeking stricter rules. For instance, you are able to spawn on only the squad leader in Classic Mode, increasing the challenge and need for greater tactical thinking as a squad leader. In-Game UI streamlined We’ve also made several improvements and customization options to the Battlefield 4 HUD. The user interface is more intuitive than ever, and you can now tinker with settings to find a display that suits your needs on the Battlefield the best. For instance, you can change settings for the in-world icons that are visible when aiming down the sights. Some players don’t want to see their teammates in this view, and that is something you can toggle on and off. Furthermore: the size of the mini map can be increased by up to 250% and you can also change the transparency of icons to your liking. Once again, see the full update notes for details. Again, these are just a few of the improvements and enhancements the Fall Update introduces to BF4. Thanks again for all the Battlefield fans out there and your continued support, keep the feedback coming because we are listening. We look forward to seeing you on the Battlefield! Game On! Fredrik Loving General Manager, DICE LA The post Battlefield 4 “Fall Update” Now Live appeared first on The Battlefield Blog. View the full article
  14. Boy, these are exciting times here at Visceral Games! The extra time given to us by EA to perfect Battlefield Hardline is really paying off. We’re using every additional day to make the game better – based on improvements suggested by your feedback. http://www.youtube.com/watch?v=zOABuPJtGmg Our multiplayer development process is all about getting something in the game and iterating on it until it’s awesome. “Iterating” means implementing it, playing it, listening to player feedback, and making changes based on those opinions. We then try out those changes, again with an eye towards player feedback, and then repeat the process. This is exactly what we did with our first Beta. Don’t worry, you’ll get another chance to see what we’ve changed in our next Beta – and to let us know what you think! Having the right feedback to help us “find the fun faster” is a key part of this process. Invaluable feedback in the making: players getting hands-on with Battlefield Hardline at our Gamescom 2014 booth. Most of the multiplayer team recently got back from Gamescom in Germany – a great, gigantic event for media and fans alike. It was a real pleasure getting the game back into your hands and hearing what everyone had to say. This year, we had around 150 stations running either the Rescue or Hotwire mode, split between PS4 and PC. 17,655 people tried out our new game modes – and came back with great feedback! Overall, the reception of the competitive-focused Rescue and the vehicle-based Hotwire modes was very positive, and we also got some specific feedback on how to improve these modes. Cops vs. criminals in the vehicle-based Hotwire mode. What would you like to see in this mode? We also had another 2,000 players play in the EA Community Lounge, and we got to spend some in-depth time with Battlefield community members and its pro players. Some of our developers had the distinct pleasure of getting trounced by these pros at Rescue on the Growhouse map, and we learned first-hand how critical some of the seemingly small details are. I’ve seen some comments skeptical of us being able to create a competitive-focused mode – I think that’s healthy! Help us understand what challenges you see ahead for the competitive Rescue mode. The development team and the players have a unique opportunity to work together and craft a fun new experience for all of us to play, so let’s make sure to take advantage of this! What are your thoughts about Battlefield Hardline, its game modes, features, and overall look? What are you looking forward to the most? Let us know in the comments section below! Cheers, Thad Sasser Lead MP Designer, Visceral Games | Battlefield Hardline Twitter: @dirtydeathdog Learn more about Battlefield Hardline at http://battlefield.com/hardline The post Perfecting Battlefield Hardline With Your Feedback appeared first on The Battlefield Blog. View the full article
  15. Tweaks and fixes incoming! We are happy to inform you that the anticipated Fall Patch for Battlefield 4 is right around the corner. The certification has started on several platforms and the Fall Patch is targeted for release at the end of September. Community Test Environment Update Our focus for the Fall Patch on the CTE (Community Test Environment) has been to stabilize and finalize the build and this has meant less updates than normal. We’d like to thank you all for your patience during this time – we appreciate you sticking in there. Fall Patch Highlights So what are we improving? First of all: the final fix list for the Fall Patch is fairly massive and will be released when the patch goes live. The full patch notes will contain all changes in more detail. In the meantime however, here are some of the Fall Patch highlights that you can expect: Game modes - Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode Sight Improvements - Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil” - Improved visibility for red glowing reticule pieces against bright backgrounds Player Movement - Now almost identical to BF3 movement – with BF4 animation sets - Dampened third person hit reactions for player head HUD clarification pass - De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason) Revive mechanic - Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound. “Netcode” - Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved) - An automatic High Frequency Update setting is now the default for all users - Added High Frequency update support to PlayStation 3 and Xbox 360 platforms - Additional improvements to bullet damage delays between clients compared to Netcode Patch Weapon attachment changes - Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced - Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing - Lasers: Small buff to standing hip-fire accuracy Weapon changes Note that this list contains an excerpt – the upcoming patch notes will have a detailed list. - Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range - Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat - Trigger Delay: Removed from all revolvers - Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons - Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart - Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts - DMRs: Audio when being shot at by a DMR has been improved - SKS and M39EMR no longer allow you to hold breath - Grenade capacity lowered and resupply times increased. Start of the Teamplay Initiative! The new Teamplay Initative on the CTE, which will be implemented in our coming releases, will focus on the teamplay aspects of Battlefield 4. Our goal is to improve, simplify, and make playing the objective (PTFO) more rewarding than it has ever been. This initiative will span more than one release, as there are many things to look at. We will of course continue looking at the previous remaining issues and fixes in the areas of Netcode, Core Gameplay and balance as we go on. For the Final Stand release, we will try and get these things addressed in time on the CTE: - Gameplay objective scoring re-balance (make playing the objective more desirable) - Health and ammo pack re-balance - Fix for Neutral/Friendly roadkills exploit and getting killed by own vehicle - Distance Spotting changes to make spotting at a distance more precise - Footprint sound and random callouts improvements This small list of features only scratch the surface of what we want to look at. A full list of our goals with this initiative will be published on the CTE this week if you are interested what we’ll be working on in following releases. Taking part of the CTE To experience early content and test features and improvements in the CTE, you currently need to own Battlefield 4 on PC and be a BF4 Premium member. To sign up, visit http://cte.battlelog.com. Hurry while there are still open slots available! And as always – a big Thank You to all the players who have helped or is helping making us make Battlefield 4 a better game to play! David Sirland Battlefield 4 Live Producer The post Battlefield 4 “Fall Patch” Coming Soon appeared first on The Battlefield Blog. View the full article
  16. Cops Hate This One Weird Trick!

    Now that I’ve got your attention, let’s talk about our new, fast-paced Hotwire game mode. You’ve been asking, so we’ve prepped a list of 10 things you should know before you burn some rubber. 10. Hotwire: drive stolen cars fast Whether you’re the Cops or the Criminals, the goal is to get to the marked cars and drive fast! Driving a marked car causes you to begin to bleed the enemy team’s tickets – so make sure you hang onto the ride and continue to drive. 9. Standing still ain’t helping no one You’re not going to score points or bleed tickets if you’re not driving. Drive fast to fill the capture bar – now you’re helping! 8. Cool jumps = sweet rewards Speaking of scoring points, did you know that doing cool jumps will get you extra score? Show off your moves! 7. Get your crew to help you! Riding solo won’t be as safe as getting someone to ride shotgun with you. Have a buddy tag along to throw Breaching Charges behind you, getting enemies off your tail. Pack your Sedan with friends and take down enemy cars before they can bleed your tickets out. 6. Sabotage is the enemy of your enemy Putting sabotage on a car is a pretty sneaky move. Putting sabotage on a marked car? Well, that’s just downright mean. Ensure that what’s yours stays yours – or no one’s! 5. Control the Battle Pickups Constantly getting blown up? Those RPG’s that keep killing you are inside that building over there. You might want to spend some effort trying to control this resource. After all, who doesn’t dig huge explosions? 4. No car? Shoot a driver! Can’t find a marked car to capture? No worries – set up an ambush and pick off the driver. Once you’ve dumped him out of the car, drive off into the sunset with your new wheels. 3. Create roadblocks and control the roads Each Hotwire map has a couple of key locations that you need to learn and stake out if you want to bring down your enemies. Park your squad car across the lanes, maybe rig it with breaching charges or trip mines – and funnel the enemies into your line of fire! That will teach ‘em to come onto your turf! 2. The Tracking Dart is the friend of your friend You grizzled old vets might remember this little number from a game called Battlefield Bad Company 2. Yes, the tracking dart is back! Stick one of these bad boys to an enemy or his ride and your entire team will know exactly where he is. It provides the added benefit of allowing RPG’s and other rockets to lock on to it and nail it with laser-like accuracy. You can’t outrun a rocket! Well, maybe you can, but it’s not easy. 1. A mighty convoy I mentioned working with your friends in the same vehicle – but you can help by riding alongside too! Team up and escort a friend, use your car to take out potential threats, disrupt roadside ambushes, and in general be a pain for the enemy and their plans. Driving in a convoy not only gives the enemy more threats to worry about, it also splits their fire between many targets, increasing survivability for everyone. At least that’s what the theory says. http://www.youtube.com/watch?v=zOABuPJtGmg That’s all for this time. See you next blog! Thad Sasser Lead MP Designer, Visceral Games | Battlefield Hardline Twitter: @dirtydeathdog Learn more about Battlefield Hardline at http://battlefield.com/hardline The post Cops Hate This One Weird Trick! appeared first on The Battlefield Blog. View the full article
  17. BF4 Class Week: The Engineer

    We’re kicking off something we’re calling BF4 Class Week. Over the next several weeks we’ll be highlighting each of the four classes in Battlefield 4 including Pro Tips straight from the team at DICE, Community Missions and more. The first Class Week is all about RPG’s and Repair Tools as we celebrate the iconic Engineer. The Chinese Engineer from Battlefield 4 wearing the characteristic gas mask. Capable of both immense vehicle destruction and invaluable repair work, there is one cog that really holds the Battlefield 4 squad machinery to place: the Engineer. The Engineer has been present in all Battlefield games, although with somewhat different designs and weapon loadouts. The deadly mechanic’s place in the rock-paper-scissors gameplay of Battlefield has been the same: Engineers destroy enemy vehicles and take care of their own. Engineers can of course be deadly in close-quartered infantry battles too, and those skilled with the PDW’s can rack up a good amount of kills that way. Below you’ll find some tips on how to master the Engineer class and help your BF4 squad to victory. There are many more tactics that could be mentioned, and we encourage you to share your wisdom in the comments. Engineer Community Mission: Destroy 1 Million Vehicles with the M2 SLAM To show the world the resourcefulness of the class in question, Engineer fans can now take on a Community Mission designed for their favorite class – and perhaps their favorite gadget. We want you to collectively destroy 1 million vehicles with the M2 SLAM in one week. So equip that gadget, hit the Battlefield, and let enemy vehicles know who’s in town! This Community Mission will take place across all platforms and will be active between September 16th,9AM PDT and September 23rd, 2AM PDT. If you are successful, we’ll award everyone with an exclusive Engineer wallpaper, handed out on the Battlefield Blog. Mission progress can be tracked on Battlelog. Top 4 Engineer Pro Tips Bring the right tools: Bring your IGLA or Stinger if there is a lot of air activity, or your RPG or mines when it’s tank season – and be prepared to switch it up if (or perhaps we should say when) the Battlefield changes. Hit ‘em where it hurts: To immobilize or destroy enemy vehicles with your rockets and missiles, it’s not just a matter of getting a hit, but also knowing where to hit. The back and top of vehicles have less armor, so that’s where you should aim. It also helps if you hit the vehicles at a perpendicular angle. Stay undetected: The ability to bring down tanks, IFV’s, and air units with your mighty gadgets is useless if the enemy sees you coming. Find good cover, use silencers, flank tanks instead of attempting frontal assaults, and use your friendly vehicles as cover when you’re repairing them. There’s no “I” in Engineer: Well… there is. Sorry about that. Nevertheless, our point is that teamwork is essential for the Engineer. Having Support players nearby when you run out of mines and missiles is extremely helpful, and a Recon can also help you demolish enemy vehicles if he or she brought a portable laser designator. Good luck, and see you on the Battlefield! The post BF4 Class Week: The Engineer appeared first on The Battlefield Blog. View the full article
  18. About eighteen months ago, Battlefield Hardline creative director Ian Milham and I exchanged a series of emails. The ostensible reason for our communication was my review of Dead Space 3, which I had greatly enjoyed, for Grantland. So what, I asked, was Mr. Milham working on these days? “Funny you should ask,” he said. “What’s your schedule like?” Having just rolled off a game, I didn’t know whether I wanted to jump into yet another AAA cyclone, but the chance of working with Visceral wasn’t an opportunity I was going to let pass by. A few days later, my co-writer Rob Auten and I were sitting in the Electronic Arts atrium. All day Rob and I had been throwing out guesses as to what project we were going to discuss with Ian. Dead Space 4? Dante’s Inferno 2? Some new IP altogether? Then Ian finally said it: “Battlefield.” http://www.youtube.com/watch?v=kk34yU1BGiU I believe, at this point, Rob and I may have exchanged a dubious sidelong glance. Here’s the deal: I like and play military shooters. Rob does, too. But I was also getting bored with them, and had said as much publicly. As a game writer, especially, the military shooter poses real problems, not only in terms of verisimilitude but in the paucity of potential storytelling scenarios. Simply put, I never wanted to virtually invade China, Russia, or Iran again. We started to tell Ian that we didn’t have much of a desire to write “whisky-tango/target-down”-type dialogue, so good luck with the project. That’s when Ian smiled, held up his hand, and said, “That’s not what we’re doing.” Ian started to describe a murky world of crooked cops and ruthless robbers in which, when the story begins, the characters already pretty much know each other. Imagine, he said, a game with 80 percent less exposition than games usually have. Imagine a gameworld in which everyone was equal parts bad and good. The storytelling, he said, had one primary goal: People over plot. Ian didn’t want the characters to talk about “the plan,” or where to go next, or how evil the bad guys are and how awesome the good guys are. Rather, he wanted characters that revealed themselves as messed up, funny, compelling people. Then Ian brought up the crime writer Elmore Leonard. “Something like that,” he said. “Tonally, that’s what I’m looking for.” Leonard is probably best known for having written the novels and stories that Jackie Brown, Out of Sight, Get Shorty, and Justified are based on, but I’ve always viewed him as the single greatest genre writer in the history of American literature. Rob and I looked at each other again and nodded. It looked like we were going to make a Battlefield game after all. Battlefield Hardline doesn’t reinvent the video-game storytelling wheel. Our goal, however modest it might sound, was to try to achieve a tone that games don’t often have. Our television-episode presentation format gives us the opportunity to be dizzingly meta sometimes, and our wonderful actors gave us the opportunity to bear down into the characters when we needed to. We also tried to approximate Leonard’s signature “goofball seriousness” — a drollness that’s often comic but never silly. If there’s a thing I’m proudest of in this game, though, I’d have to say it’s the ambient thug dialogue, which is the kind of sentence only someone who writes video games will ever find himself saying. Because we wanted our gameplay to encourage players to observe and monitor potential combat encounters before going live with gunfire, we needed a lot of guard and thug chatter. Hardline is stuffed with so much ambient guard and thug chatter — the total game script is well over a thousand pages — I suspect several people on the audio team would pelt Rob and me with spoiled food if given the chance. But all of us at Visceral wanted to breathe at least a little life into every possible corner of the game. So when you sneak around, listen to and watch those guards. I promise they don’t talk about the weather or how they hate being guards. There are Easter eggs galore in their conversations, and other things, I hope, that simply make people laugh. More than anything else, working on Battlefield Hardline put to the test a core belief of mine, which is this: Storytelling is the stately presentation of What Happened, and shooters are rarely very good at communicating What Happened. Why? I think because shooter gameplay, and its considerable cognitive demands, constantly competes with the player’s awareness of what’s happening. Shooters are not stately; shooters are narrative rosaries strung with beads of pure chaos. I think that’s what Ian was saying, too, those many months ago, when he talked about “people over plot.” Video games are at their storytelling best when they introduce you to memorable people and give you memorable things to do, and everyone at Visceral did their best to ensure the Battlefield Hardline campaign had plenty of both. Tom Bissell Battlefield Hardline Writer Learn more about the cast and crew of Battlefield Hardline here. The post Hitting the Battlefield with Hardline appeared first on The Battlefield Blog. View the full article
  19. The Final Stand

    We are ready to start talking about Battlefield 4 Final Stand, and we have a lot to talk about. In the Battlefield 4 Premium video we released a few months ago, we gave players their first glimpse at the high-tech action that awaits. In the weeks ahead we’ll also show you a lot more of that monstrous little drone and the other exciting new toys that will be in Final Stand. WATCH THE GAMEPLAY TRAILER BELOW. http://www.youtube.com/watch?v=uqDy6D9DZz8 With Final Stand, we knew from the start that we wanted to evolve the Battlefield experience and offer weapons and vehicles that behave differently than anything else on the battlefield. Taking place on the artic landscape of Russia, where the scientists of today are experimenting with technology that will define the battlefields of tomorrow (Battlefield 2142, anyone?), Final Stand will deliver four maps that are unique and distinct. With its military installations set against a wintry landscape, expect intense, infantry-focused combat. Final Stand – Operation Whiteout Players will also discover secret prototype weapons and vehicles that further tie into the fiction around Final Stand, and to some extent the Battlefield series. This includes a Battle pick-up rail gun that fires a single round of powerful kinetic energy, and the hover tank prototype, which uses eight experimental jet propulsion engines to nimbly move around the battlefield. We have a few more surprises up our sleeves that we’ll share with you in the weeks ahead. We definitely had a lot of fun designing these maps and the future-tech weapons and vehicles of Final Stand and hope you guys have as much fun with them as we do. That’s why we want you to start playing them now. Starting today we are going to be testing pre-release versions of the Final Stand maps on the CTE (Community Test Environment). The amount of feedback we’ve been getting via the CTE has been incredible, and is a tremendous asset to the team here at DICE LA. That’s why we have decided to bring the community into the process even earlier as we reach the finish line of Final Stand. Starting this week we will run servers with one of the four maps available to play per day – starting Tuesday September 9th. The number of player slots and servers will be limited – so not everyone with access will get a chance to play this time around. This is the first time we have ever done something like this at this early stage – and we hope it will mean a more stable and higher quality release in the end! Final Stand – Giants of Karelia Taking part in the CTE We know a lot of players out there want to take part in the CTE, so we have opened up the number of available slots on the CTE. As previously, you will need a PC Premium account to sign up, visit http://cte.battlelog.com for more information about what is happening on a daily basis during this week. See you on the Battlefield! Kristoffer Bergqvist & David Sirland DICE LA The post The Final Stand appeared first on The Battlefield Blog. View the full article
  20. Cheaters are a big problem in today’s games and especially in first person shooters. It’s my job to fight them in Battlefield as best we can and I’ve noticed frustration coming from the players regarding what’s being done in this matter. I’d like to share some of the work we do on the anti-cheat team. FairFight If you don’t already know, we introduced a new anti-cheat software called FairFight for PC that monitors each players’ gameplay and flags the player when they do something suspicious or something that no legit player can do. Creating a new rule takes time. We need to make sure that the rule is configured and tested properly before we start taking any action on it. Rules needs to be analyzed and validated. No legit player will be banned based on having multiple awesome rounds. The rules aren’t built based on solely K/D stats, FairFight takes more than that into consideration. The evidence we collect are solid and there’s no doubt that the player was cheating. With FairFight, we can also put out restricted areas – areas where players can go into walls and be hidden and not killed. When a player enters these restricted areas they will get kicked from the server. Restricted areas have been put there by FairFight as a temporary fix until the teams can release proper fixes to the matter. Metro and Locker have had a lot of these glitches fixed since release, and when we find new ones (either ourselves or with the help from the community) we try to get a fix out as soon as possible. The Banning Process Our policy on banning cheaters is very strict – we only ban a player if there’s evidence that he or she is in fact cheating as we don’t want any false positives. I’m not saying that no evidence = no cheating, it’s just that we can’t ban anyone if there’s no solid evidence of it. Suspect players are being monitored a bit closer, and we look for other ways to prove their guilt. So what kind of evidence could the community look for? It could be abnormal stats or uploading a video on YouTube (please do not do any editing to the video). Players being caught cheating will never just receive a stat reset, they will always get a time-based suspension or a ban. Disputes will always be read and checked against the evidence. Keep in mind that cheating players will always tell the world that they are innocent and that their stats on Battlelog might not contain anything suspect. They are instructed by their providers to have normal stats so they can fool FairFight and not get caught. Most cheat distributors have lists telling their clients how to play and not get caught by FairFight. Well, it’s not working. We are catching them. Reporting It’s great that the community helps out reporting suspect players, but we’ll never ban a player based on just reports. We use them as guidelines to who we should monitor a bit closer. Around 97% of the reports are players getting reported by someone else just one time. Insanely good players are playing Battlefield and they may come across as cheaters. Some of them may of course be cheating and sooner or later they will get caught. We have had some of the best players at DICE playing, and it’s totally awesome to see their gameplay. My team and I are working hard every day to make the anti-cheat effort as good as it can be but improvement takes time. Some improvements might be implemented instantly since it’s an easier feature while others might take a longer time. I often read forum threads and take everything you say into consideration since there are great ideas out there and some of them are already implemented. I encourage you to continue to help flag cheaters to us so everyone can enjoy the game. I hope this shows that we are taking the cheating matter seriously and that it proves that we are improving our efforts to catch the bad guys. Sincerely, Sabina af Jochnick Battlefield Anti-Cheat Administrator The post Dealing With Cheating on the Battlefield appeared first on The Battlefield Blog. View the full article
  21. Over the years, the Battlefield™ series soundtracks have made their mark and have emblazoned their melodies in our ears. Battlefield 4™ is no exception. We are honored to partner with Dimitri Vangelis & Wyman X Steve Angello to bring fans of the artists a unique opportunity to get their Battlefield related videos featured in an official trailer. The icing on the top – the trio is providing their latest hit song “Payback” as the soundtrack (click here to listen). The song title is all too fitting as we all have those formidable foes we seek to exact revenge upon on the Battlefield. How to Submit Your Video for a Chance to Be Featured in the Official Trailer: - Video Requirements: Your video must be of at least 720p resolution and 30 frames per second. - Audio Requirements: Please provide a video that does not have any background music or copyrighted material. - Type of Content: Submit any Battlefield 4 gameplay footage (stunts, top plays, epic moments). We are leaving it open to allow you to use your creative mind. Respect the rights of others. Provide only content (1) that is not defamatory, obscene, offensive or indecent, (2) that is not confidential or proprietary and (3) that does not violate or infringe any third party rights. - Submission Deadline: Tuesday, September 9th at 9:00AM PT - Submission Method: Email an unlisted YouTube link of your video to battlefieldsocial@ea.com with a subject title of “PAYBACK COLLABORATION TRAILER SUBMISSION” By providing a video, you grant EA all licenses needed to enable EA’s use of the content for any purpose. EA’s Terms of Service apply. We look forward to watching the great footage you send in! Be sure to subscribe to the Battlefield YouTube channel to catch the official video once it airs. The post “Payback” Collaboration Trailer – Submit Your Videos appeared first on The Battlefield Blog. View the full article
  22. That’s right. It’s time. Let’s talk…COMPETITIVE PLAY! We’re pretty excited to show off a mode you guys have been asking about – our hostage-rescue mode, titled, appropriately enough, Rescue. In Rescue, SWAT has three minutes to force entry into the criminals’ barricaded hostage locations and rescue the hostages. There are no respawns in this mode, so if you’re dead – you’re out of the round. The mode is played round-after-round for a series of rounds, with the team winning the most times being the overall match winner. We’ve put in some cool touches to make it deeper – for you to explore and use for your advantage. One of them is improved situational awareness through the use of audio. Sound plays a critical role in this mode – listening for enemies as they move or reposition can give you that split-second advantage you need that makes the difference between winning the fight – or losing and sitting out! There are lots of ways to use this – do you want to throw out a decoy to distract the enemy? Are you trying to trick the enemy by opening doors you don’t plan on going through? Are you trying to distract the enemy with spurious movement sounds? Another new factor – we have doors that can be opened and closed – it might sound trivial at first, but they are a huge factor in tactical play. Whether you’re listening or watching for a door to open to trigger an explosive, unleash a fusillade of fire, or maneuver into a good position, that door is a key factor in play. You might find some clever tactics where you control the state of the door – open or closed – and when that state is changed, you know someone has passed that way, even if you didn’t hear it. I destroyed an unwary player the other day using this trick while explaining it to someone watching, it was very rewarding. I was able to follow him through a series of doors I’d closed earlier – that he had opened – and run up behind him before he knew where I was We’re also adding some cool touches with interactive objects. We have a number of objects you can interact with– turn on a radio to cover the sound of your footsteps, start a fire to conceal your movements – or blow a hole in the wall for a new entry point. We’ve got defib pickups, medical stations, ammo lockers, and more distributed in the map for tactical use. But none of this matters, you say, if the level design ain’t right! We know! We have some incredible players on the team, some who have played competitively, and in addition we’ve been talking to members of the competitive community. We’re taking all this feedback to ensure Rescue offers competitive players a tactical challenge, while at the same time keeping it fun and fast-paced. We’re focused on managing the flow, with a number of controllable routes of entry and access, but ensuring that you’re making interesting choices on where to focus your attention and how you’re balancing your risk versus reward. We’re helping to ensure that if you want a fast contact time, you can find it, yet we’re keeping in mind that careful, quiet maneuvering is a key aspect to this kind of mode. We really love playing Rescue here at the studio. We hope you love it too! Regardless, we always want to hear your feedback. Thaddeus Sasser, Lead MP Designer Twitter: @dirtydeathdog The post Community’s Most Wanted: Rescue Mode and Competitive Play appeared first on The Battlefield Blog. View the full article
  23. The heat of competitive Battlefield gaming has reached Cologne! Some of the world’s best BF4 players have made their way to Gamescom to compete in the ESL One Summer Finals. The 8 qualifying teams will fight it out this Thursday and Friday for €30,000 and immense bragging rights. The ESL One Summer Finals will take place live on the ESL stage at Gamescom, on August 14-15. The event will be hosted by Paul “ReDeYe” Chaloner and commentated by veterans Lauren “Pansy” Scott, Jason Kaplan, and Alex “Machine” Richardson. Those who cannot attend Gamescom will be able to watch a live stream of the finals here: Full schedule, tournament info, and other useful information on the ESL homepage The post Battlefield 4 ESL One Summer Finals at Gamescom appeared first on The Battlefield Blog. View the full article
  24. Today, Battlefield fans around the world got a deeper look into the complete package Visceral Games is delivering with Battlefield Hardline. In a newly released 12 minute demo, shot entirely in-game, you’ll experience Battlefield Hardline’s unique style of storytelling, taking inspiration from the most popular TV crime dramas. The 12 minute demo is narrated by Ian Milham, Creative Director at Visceral Games. Learn about the multiple choices in play style you have when approaching a challenging situation. Use stealth or go in guns blazing? Your call. You’ll also see hi-tech gadgets like the Scanner in action, and learn the benefits of taking down high value targets. http://www.youtube.com/watch?v=kk34yU1BGiU Learn more about Battlefield Hardline at http://battlefield.com/hardline The post Battlefield Hardline: 12 minutes of Singleplayer appeared first on The Battlefield Blog. View the full article
  25. Coming straight out of Gamescom 2014, we are stoked to show you more of the thrilling cops and criminals multiplayer mayhem that is Battlefield Hardline! In this new trailer you’ll get a taste of the new Rescue mode, with the illegal growing operation of the stunning map Growhouse as backdrop. Here it’s your job as a SWAT team member to rescue hostages – using any means necessary. Players will need to be precise in Rescue because there are no second chances. Enjoy the video and make sure to tell us what you think in the comments below. http://www.youtube.com/watch?v=2GrW-4bA82U Learn more about Battlefield Hardline at http://battlefield.com/hardline The post Battlefield Hardline Multiplayer: Rescue Mode Trailer appeared first on The Battlefield Blog. View the full article
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