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The Unknown Ghosts

.TuG.Beaver

TuG Admin
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Everything posted by .TuG.Beaver

  1. I stuck up a quick Poll on it in this thread, lets see where it goes. I'll bow to the majority. lol
  2. When a map changes or the server restarts - the cfg's are re-read & it becomes available again. Is the AWP really that bad? I can fix it back to how it was before so only the scout is available.
  3. Had alot of complaints that the rounds are too short now. sigh. So I put it back to 30 - can we live with that for a while & see how things go?
  4. I have now added the statsme minimod to the server, so hitbox info should be recorded & available on the stats in future.
  5. I'm on NTL & am gonna have some of that I hope.
  6. omg - there's just no pleasing some people. How about we split the difference & do 20?
  7. Congrats dude, now u can leagally get drunk in Holland.
  8. Thanks - I'm looking into how everything is collected etc. Still alot of work to do on the set-up for it - psychostats isnt easy to config when the documentation is poop.
  9. I finally managed to get the damn thing set-up & working. You can now find how well your doing compared to all the other noobs who play on our server. CS:S Stats: http://www.tugteam.com/css/index.php
  10. Just a quick post to update you all on the changes happening on our Amsterdam & New York Counter-Strike:Source Servers. After much debate & discussion, we have decided to use a map rotation & max rounds on our server. Normally, we only play dust2 - but are now starting to get a little bored with it. So, to spice things up a little, we decided to implement the following: 1. Max Rounds 30 (round times are still @ 1.45) 2. Map Cycle - dust, dust2, dust3, dust_pcg, de_aztec, de_train, de_losttemple, cs_assault, cs_office 3. Random map cycle All custom maps can be downloaded from these forum in the sticky thread on this section. If you have any problems, then please let us know. Thanks & Enjoy!
  11. The following custom maps are installed on the .TuG. AMS #1 Server & may appear in the rotation. 01. de_dust_pcg 02. de_dust3 03. de_losttemple 04. de_contra 05. aim_advance 06. aim_ag_texture 07. aim_ak_colt 08. aim_ak_colt_subway 09. aim_akm4ruins2 10. aim_bridge 11. de_ussr_madclan
  12. Happy B Day. The 's are on you!
  13. I have updated the CSS Server this afternoon to latest version. Please let me know if there are any issues. Thanks.
  14. Good news buys & girls, the BF2 server has been updated to the new v1.02 HOTFIX. Enjoy. Please let me know if your having any problems. Also, our New York Server should be operational soon!
  15. Welcome.
  16. Hi ZuXeZ We got your application & you will be contacted shortly by Bulldog our recruiting guy.
  17. Basically the latest BF2 1.01 patch has been pulled by EA because of a huge memory leak in the dedicated server. Our server is running 1.01 & I am rebooting everyday to fix it. I dont see any point in following EA's advice for ALL clients to re-install BF2 & run the old v1.0 server. Just too much work. So I'm gonna leave our server patched at 1.01. They should have a hot fix out very soon, it's been tested by a number of GSP's and seems to be working. We should know more soon....
  18. Hi Stranger. Hope to see u on the server soon. Got your application & our recruiting guy Bulldog will contact u very soon.
  19. CSS server has been updated this morning with the latest Steam Updates. IP: 83.98.148.238:27015 Nice big engine update plus a new map. VAC Beta is also ON by default now. Enjoy.
  20. Our BF2 Server in Amsterdam has been updated to the latest v1.01 Patch. PB is enabled & configured plus streaming to the PsB AMBL. IP: 83.98.148.236:16567
  21. Yep, I have those pics too & nearly put a Apache in there too. The team name/logo has yet to go on the right side, still looking for a nice font.
  22. Updates - please check again & do a refresh!
  23. Have been busy today playing with PS & throwing some ideas around, here's some early sneak peaks at whats coming... http://www.tugteam.com/images/logos/logos.html
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