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The Unknown Ghosts

Crysis SDK Released!

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Finally the v1.0 SDK for crysis has been released.


Colin - get looking buddy and see of its gonna be suitable for us to make some mods with. :)



Today the existing world-wide modding community of Crysis will receive a major boost as Crytek is happy to release the first version of the Mod Software Development Kit for the award-winning FPS.



Mod SDK - Description

With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.


This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.


Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.


With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released.




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Not so fast.



From Soroc on the Obsidian Edge forum:

The package available today is the content that we have already had for months. Primarily oriented towards the modeling and mapping side of the shop. The C++ code base is not included in it, which has been our problem.


You cannot add new gametypes or change significant game features in the base game without the C++ code.


That should become availible about the same time as the next patch.


Gotta give credit to CryTek boss Cevat Yerli for admitting they made a dog's dinner of it and apologizing.




krise madsen

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