.TuG.Beaver Posted January 15, 2010 Report Share Posted January 15, 2010 (edited) Helios has finally posted a fix list for the upcoming 2nd PC patch & DLC due soon. Apprantly the patch went back into QA yesterday for final approval after fixing the bug found last year. Full details of the patch list below. Original thread & community discussion on CM forums: here Hi all, Here is the fixlist for the 2nd PC Patch. It's still undergoing testing so I don't have a release date yet, will update you all with a confirmed release date when I have one. The PC patch upon release will also contain the 2nd DLC Pack "Overwatch", contents of which have already been announced. Support added for 2 new PvP game modes included in DLC Pack 2 The host is now able to press "Start" button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not. Improved multiplayer stability. Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time. The corpse looting inventory now appears appropriately when characters are killed The corpse looting inventory updates appropriately when swapping weapons. Tweaks and amends to enemy and friendly AI. The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged. Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately alt tabbing when in the lobby no longer causes graphical corruption on ground texture Speed hack checking has been activated to block 3rd party speed hacks during online games. Anti-cheat measures implemented to combat leaderboard hacking Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly. Vehicle control responsiveness improved for clients, with input lag reduced Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen. If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby. Improved On & Offline stability Player positioned appropriately after exiting a vehicle. Players are no longer able to access a locked vehicle by using an unlocked vehicle Mines are no longer triggered by neutral (inactive) vehicles Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views It is no longer possible to enter aimed view mode while the weapon select OSD is open. Binocular functionality no longer impaired by previously selected inventory item. Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on. Players stance is now correctly maintained after operating an emplaced weapon The player is now able to order a fire team under their control to operate an emplaced weapon "Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters. Helicopter chain guns no longer jam Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set. Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999). Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland. "Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode The mission editor should now be able to read multiple databases so text strings can be easily added. Unavailable Bradley and ZBD200 squad references removed from Mission editor Mouse look sensitivity for mounted weapons is now aligned with other weapons Respawn timer now displayed in all game modes. Fixed crash using empty string with OFP:displaySystemMessage Fixed rare crash in AI input. Unchecked possible invalid cast in AI input. Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation) getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage. Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation) Destructor of commands is always called in the CommandPool. Prevents possible memory leaks. walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units. Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly. Fixed clients showing low LOD back weapon between their feet after looting ammo crates. The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system). The team have kindly created a help file, that explains how you will be able to add custom audio into the game, and you can download it by following the below link: http://www.codemaste....s.php?id=39431 __________________ Ian 'Helios' Webster Community Manager Edited January 15, 2010 by .TuG.Beaver Link to comment Share on other sites More sharing options...
.TuG.JJUK Posted January 20, 2010 Report Share Posted January 20, 2010 As the testing of the patch nears completition, I've just had another fix confirmed to me: Improved bullet hit detection on clients Should be able to confirm a release date soon, v.likely it will be sometime next week. __________________ Ian 'Helios' Webster Community Manager Link to comment Share on other sites More sharing options...
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