.TuG.Beaver Posted February 8, 2010 Report Share Posted February 8, 2010 A few enterprising chaps from various sites have reversed engineered some of the files within the beta client and extractred details of some of the maps that will be in the final game. There seems to be some confusion as to exactly how many there will be in the Final game. Source have stated 16, some have stated 8, while others have 10 & 12. Here's some details of 10 maps found so far. Original from: here Looks like this will be a fun game with lots of different environments!! Bad Company 2 will feature plenty of maps right out of the box. 8 Rush maps have been confirmed by DICE Lead Exec. David Goldfarb. So far, we know about 10 maps in total. 2 of these maps could be conquest only maps, while the other 8 are full fledged rush maps. In Bad Company 1, we saw existing maps converted into “Conquest” maps and available later on via DLC. This time around, “Conquest” will be available right out of the box, as well as competitive game-mode, “Squad Deathmatch.” Below are all of the confirmed maps we have until Launch Day. Update: We now have added Map overviews for most of the maps listed below. You can now view high resolution aerial reconnaissance images at our “Maps Overview” Page. Head over there and check it out! Panama Canal Description: Units in contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. U.S Forces are staging an assault of the industrial port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale Strategic Operations along the South West Pacific coast. Info: Confirmed as a Rush and Squad Deathmatch Map. Conquest: Unknown Port Valdez Description: Russian Forces are posed to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicating an airborne assault is planned. U.S interrogation of captured Russian paras revealed that MBTs will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war. Info: Confirmed as Rush and Squad Deathmatch. PC Beta Map, Xbox and PS3 Demo Map Valparaiso Village Description: The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit. Info: Confirmed as Rush, Squad Deathmatch. Laguna Alta Description: Several days ago a large Russian counter attack overran U.S. Camp “Christopher” and destroyed a supply train carrying vital equipment. U.S Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their Battle Group can move unimpeded across the bridge connecting the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFVs that have reinforced the camp since the attack occurred. Info: Confirmed as Rush,. Squad Deathmatch Game Modes. Conquest Unknown Isla Inocentes Description: U.S. Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow U.S Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America. Info: Confirmed as Rush Game-Mode Atacama Desert Description: A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely. Info: Confirmed Rush Map, Confirmed Conquest Map, Confirmed Squad Deathmatch Arica Harbor Description: Following the results of the armor assault at Atacama, U.S Command insists on a similar action to capture the port of Arica. The assault group will launch a “break through” action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides. Info: Confirmed Rush Map, Squad Rush Unknown (PS3 Beta Map) White Pass Description: As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to U.S Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay. Info: Confirmed Conquest Map Nelson Bay Description: Winter has hit hard. The river has frozen allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicates Russian Special Forces and airborne units have been pulled away from South America and are gathering on mass. A nighttime assault is eminent. Nelson Bay harbors an underground U.S submarine base that will be defended at all cost. Info: Confirmed Rush Map Laguna Presa Description: The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. U.S Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands. Info: Confirmed Rush Map, Confirmed Conquest Map. Also some "official" details release too... EA has released some tactical overview shots of all of the maps in DICE’s upcoming shooter, Battlefield: Bad Company 2. This also shows us which maps will be playable using the Conquest game mode. Click on each image to view it full size in high resolution! Panama Canal Units in contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. U.S Forces as staging an assault of the industrialize port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale Strategic Operations along the South West Pacific coast. Valparaso Rush Gamemode The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit. Isla Inocentes Rush Gamemode U.S. Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow U.S Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America. Atacama Desert Conquest Gamemode A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S. fortifications and a string of artillery defenses. Should the Russian’s establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely. Arica Harbour Rush Gamemode Following the results of the armor assault at Atacama, U.S Command insists on a similar action to capture the port of Arica. The assault group will launch a “break through” action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides. White Pass Conquest Gamemode As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to U.S Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay. Laguna Presa Rush Gamemode Conquest Gamemode The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. U.S Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands. Port Valdez Rush Gamemode Conquest Gamemode Russian Forces are posed to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicating an airborne assault is planned. U.S interrogation of captured Russian para’s revealed that MBT’s will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war. A<->K 1 Link to comment Share on other sites More sharing options...
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