.TuG.Beaver Posted February 18, 2010 Report Share Posted February 18, 2010 Yay, a new beta R3 client has been released this morning and is available by the updater. Details of the changelog are below: This update is about performance and stability again. We are not doing any changes to the game's datafiles. Reduced input "lag"On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.This could lead to the game having a high framerate, but input still feeling very sluggish. Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU. Control this setting via Settings.ini. Default setting: RenderAheadLimit=2 Performance optimizations with biggest improvements on dual-core machines Fixed black "masks"The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath. [*]Improved hit-detection We've gone through the hit detection logic, and client+server will now give more consistent results. [*]Fix for some "rubberbanding" issues C4 should stay attached to vehicles and not rubberband around [*]Reduced spikes/dips in framerate[*]Various fixes for alt+tab related CTD on Dx9[*]More fixes for random CTD on Dx9[*]Fix for crash when you're in a vehicle that gets destroyed There was a race condition in the code; System 1 thought "oh hey, you're leaving vehicle X" System 2 thought "the vehicle got destroyed, let's remove it" If system 2 ran before system 1, chaos would ensue. This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing. Likely bugs in this build I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward. -Mikael Kalms Link to comment Share on other sites More sharing options...
.TuG.-Breaker Posted February 18, 2010 Report Share Posted February 18, 2010 so far so good, i'm gonna test it tomorrow im sorry Bully, i can't make it tonight! Link to comment Share on other sites More sharing options...
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