.TuG.Beaver Posted April 8, 2010 Report Share Posted April 8, 2010 A changelog of the R9 server update coming next week has been posted on the EA UK forums. Details of the changelog below and they also say thay a new CLIENT Patch will be released too!! admin.say command implemented - the output currently looks a bit funky on the game client, like so: Player: [server]: but with the next game client it will look like: Server: admin.yell to squad has changed (you need to specify both team and squad) squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up. Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think. mapList* commands reworked banList* commands reworked listPlayers command added admin.listPlayers command reworked (GUID, kills, deaths, ping and score added) Players have non-PB GUIDs now (these are distinct from PB GUIDs) onChat event reworked - now it specifies target player subset as well - shows text before profanity filtering - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients - use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players player.onAuthenticated added (it’s triggered when a player receives GUID) player.onSquadChange, player.onTeamChange implemented Couple of crash fixes Support for “region” setting · Ranked ON enforces PB ON, game password OFF · Ranked and PB can only be changed during the server’s startup phase (i.e. vars.punkBuster is writable from AdminScripts.txt but read-only when the server is up and running) Changes: · banList.save bugfixed · mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played) · exposed number of rounds per maps in maplist.txt, and via the remote admin commands Example maplist: RUSH levels/mp_012gr # runs with default number of rounds for the map levels/mp_012gr 0 # runs with default number of rounds for the map levels/mp_012gr 1 # run 1 round levels/mp_012gr 2 # run 2 rounds levels/mp_012gr 3 # run 3 rounds Example console commands: mapList.append levels/mp_012gr # add map with default number of rounds mapList.append levels/mp_012gr 0 # add map with default number of rounds mapList.append levels/mp_012gr 1 # add map with 3 rounds mapList.append levels/mp_012gr 2 # add map with 3 rounds mapList.append levels/mp_012gr 3 # add map with 3 rounds mapList.list # get maplist -> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr” mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds -> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of <mapname, number of rounds> where 0 = default for that gamemode serverInfo -> OK <stuff that is shown already today> “2” # After the current round finishes, there are 2 rounds left to play on the current map Link to comment Share on other sites More sharing options...
.TuG.Beaver Posted April 8, 2010 Author Report Share Posted April 8, 2010 ** update ** I've just had an email from Rackage to say that R9 has now been released and they will be mass updating the servers shortly. So tonight we'll be on R9 when playing. Link to comment Share on other sites More sharing options...
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