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The Unknown Ghosts

Tinker

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About Tinker

  • Birthday 12/24/1971

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  1. No mic, but that is something I do not require. Have tried headset/mic before, I prefer a desktop mic here.
  2. http://www.bose.com/controller?event=view_product_page_event&product=qc2_headphones_index Had these about a month now, awesome.
  3. Sry I`ve not been in for a while, hope to see you soon as i grab cod4. Merry Xmas
  4. That`s GRAW1
  5. Not sure how the "Can`t go prone" works on the map, but am looking into it. Dancing trees are to go also.
  6. DEFEND! Oki, I had started working on defend here. Have a working script ready anyhow. Problems i had, which are actually in the firefight mode too, can be fixed now. Some patrols were not moving. But it`s the size of the patrols. In list for patrols they range from mex_merc_01 up to 16 for example. I just assumed these were naming conventions and nothing more. But apparently, mex_merc_14 is actually a unit of 14 guys! Something i need to alter on all the firefights first. Looks like others have had issues here too. Keeping the units down to 4 and under seems to be a good amount for active patrols. Not too sure if all the units are not spawning or there is simplt too many for 1 patrol but still. Will have a working Defend for you tomorrow on the_cut map, no problem.
  7. Noticed that anyone can join the server without the mod as long as the server is playing a stock map. This obviously causes a disconnect when the map changes to a modded 1. Map cycle should be mixed up a little more maybe like this: 1: coop quarry 2: ff timber night 3: coop sierra day 4: ff the cut day 5: coop timber night 6: ff lagoon day 7: coop quarry night 8: ff timber day 9: coop sierra night 10: ff the cut night 11: coop timber day 12 ff lagoon night Just a suggestion. Agree with JJ, the palm trees need to go on the lagoon map, too freaky. Problem with setting the enemy to work like the coop maps are the fact that you can get to them from each angle. So it would take some serious work to have 4 triggers covering all angles, depending on which triggers, depends on which way to make the enemy go... Most are set to a ping-pong idle mode. This means they should move non alert around a path. This could be set to recon mode, difference is, they more faster between positions, and are more alert. Maybe utilise the city map as a test. Block things off to make it a 1 way map. But, keep moving the spawn point up, each time a certain area is cleared maybe? This could introduce more effective means of surprise attacks and so. Open for suggestions.
  8. Hi Hope to blow you up soon.
  9. Thnx kind people. Now were`s my office?
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