Noticed that anyone can join the server without the mod as long as the server is playing a stock map. This obviously causes a disconnect when the map changes to a modded 1.
Map cycle should be mixed up a little more maybe like this:
1: coop quarry
2: ff timber night
3: coop sierra day
4: ff the cut day
5: coop timber night
6: ff lagoon day
7: coop quarry night
8: ff timber day
9: coop sierra night
10: ff the cut night
11: coop timber day
12 ff lagoon night
Just a suggestion.
Agree with JJ, the palm trees need to go on the lagoon map, too freaky.
Problem with setting the enemy to work like the coop maps are the fact that you can get to them from each angle. So it would take some serious work to have 4 triggers covering all angles, depending on which triggers, depends on which way to make the enemy go...
Most are set to a ping-pong idle mode. This means they should move non alert around a path. This could be set to recon mode, difference is, they more faster between positions, and are more alert.
Maybe utilise the city map as a test. Block things off to make it a 1 way map. But, keep moving the spawn point up, each time a certain area is cleared maybe? This could introduce more effective means of surprise attacks and so.
Open for suggestions.