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Everything posted by .TuG.JJUK
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we have turned PB off on the server for now mate as we are all having probs
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I would be suprized if you would get anything for it as they are so cheap new, as new you get a warranty unless you can sell to someone you know maybe
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just a note phy rush hour traffic is from 1600 hrs to about 1830hrs so try to avoid these times best if you could land at tursday morning ish and leave from 12 to 16hrs monday, i have the day off but have my daughter as its the hols but if beaver cant get to you i could pick up and drop you off and then meet up at the lan later at least then you can check in a settle.
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Hey Tass we played it for a while but its gone quiet recently when fcry2 is here we will be back on
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To sort out the slow load time you need to turn off vysnc in nvidiea control panel for pur under 3d management and you can also press ctrl alt and tab to come out then click back in which also helps just tried it and much quicker now
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i would say midday to late afternoon yes
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what day are you looking on coming ?? If its thursday then late afternoon for me as im working that day, not sure if Beavers off, if its friday then i suppose the earlier the better. Let us know asap.
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What are you flight times pshy and remember its Birmingham Airport this time not london
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i35 - Update #3 - Security & i34 Feedback
.TuG.JJUK replied to .TuG.Beaver's topic in i-Series - i35 - Event Passed
I suggest we pick someone out at random as we get there then if anything gets stolen we can then beat him to errrrrrrrrr death we will all be much happier. -
i35 Update #2 - Attendees+Exhibition Area
.TuG.JJUK replied to .TuG.Beaver's topic in i-Series - i35 - Event Passed
I dont mind i just hope they dont mind when im telling them to keep the noise levels down :0 -
Whats the Multi player like and what game would you compare it to.
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Crysis Wars - Free Download
.TuG.JJUK replied to .TuG.Beaver's topic in Crysis - Crysis Warhead - Crysis Wars
theres some great looking maps but a lot of laggy players. worth a try for free. -
Crysis Wars - Free Download
.TuG.JJUK replied to .TuG.Beaver's topic in Crysis - Crysis Warhead - Crysis Wars
just goto the site and it explains how u get it they do not send it to you. anyway tried it again wtf its shit i cant even post how shit it is on the crysis site ?? its like cod on steroids in fact cod is better than it a thats saying something (from me anyway). -
Crysis Wars - Free Download
.TuG.JJUK replied to .TuG.Beaver's topic in Crysis - Crysis Warhead - Crysis Wars
well i have a key and have just played, you can kill easier than the first but on the small maps i played you have to pick up weapons then its all run and gun just like the first havent played any bigger maps yet though. -
Crysis Wars - Free Download
.TuG.JJUK replied to .TuG.Beaver's topic in Crysis - Crysis Warhead - Crysis Wars
FFS cant dl keeps going off must be busy busy. -
Crysis Wars - Free Download
.TuG.JJUK replied to .TuG.Beaver's topic in Crysis - Crysis Warhead - Crysis Wars
What do you do again dling now. It would of been funny if no one downloaded it -
3 weeks to go
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lol i was just thinking of u, but yes you are right im just bored and dreaming, lets just pretends its new and ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
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Im getting worried he hasnt been on regulary lately and i think he may have met, i dont like to say it but a woman(but take away the wo :0)), so where has he been hiding all suggestion and pics on a post card to his house, if you do manage to see him DO NOT go near hime as he snores Beavers House YMCA Surrey (Its london really)
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http://www.obsidianedge.net/index.php?option=com_content&task=view&id=118&Itemid=171 Seems they are still on track Obsidian Edge October Update Written by BSR_Bamboo Friday, 03 October 2008 Yes………………We’re Still Alive. Welcome back everyone. Lots of crazy things have been happening in the last few months. As many of you know our website was hacked, and decided to give the homepage a facelift while we were fixing things. The site will continue to evolve with new features and tricks added. We also recently just saw the release of Crysis Warhead. We will be looking into its features once the C++ code is released to see how Warhead's release might impact our release strategy. So, what have we been up to? Well, as we mentioned in an earlier news post, we are well behind where we had planned to be. And no one is more bothered by that than the Obsidian Edge Dev team. At the moment we are still ramping production back up, but with real progress starting to happen. Unfortunately, some team members have had to go AFK to handle real life issues, but we have been adding new talent to replace them. At the moment, we have started testing our internal Alpha build. A lot of coding work, with its associated stand alone testing has been done and is looking good, while work on mapping and props continues. For instance, right now one of the very active threads in the Dev. section of the forums is how to best implement the role of medic into the game. I just started a thread in the forum titled How should the medic role work in OE? , and would like to hear from as many people as possible. Be sure to click the Read More link to the right for the rest of the update.......... So where are we going next? As of right now, our plan is to conduct phased beta testing, when the time is right. Each trailing patch will contain additional new content, allowing us to release once the core game is ready to be played. The plan looks something like this: Internal Alpha - Team only; iron out the major bugs Closed Beta - Invitation only; Iron out minor bugs and game play issues Open Beta - Hopefully focused more on game play though I am sure some bugs will slip through. Release - Monitor for bugs Patch - Fix bugs and release additional content, will require additional beta test So where do you all fit in? There is actually a lot you, the public can do to help move Obsidian Edge along. We will of course need beta testers when the time comes, but please understand that what we really need are real, high quality testers, especially at first. Cuz and myself (Bamboo) will be in charge of helping our Beta testers, and for the early Closed Beta mentioned above, we will be looking for people that have previous beta testing experience and who we will be able to get solid feedback from. We will have to be pretty picky at the beginning because we need people that are going to be understanding of beta work, and will be very thorough in descriptions in what they find so we can fix it. If you feel you are up for the task, and realize early testers actually have to do some work, not just walk around in the map drooling on their feet (ok, maybe for the 1st day or 2) then by all means let us know. Having experience with the Mantis bug tracking program would be a plus. Beta tester applications can be found by clicking on the Contact Us tab at the top of the homepage. Of course there is still a lot of Alpha testing and Internal Beta testing left to do before the Closed Beta, so please be patient. Also, something everyone reading this can do to help move Obsidian Edge along is to keep checking back here at our site for updates to stay informed on the latest news. And when you see someone in another forum complaining about a current game, take a moment to name drop our mod and link to our website. That is how a mod really gets on its feet, through word of mouth advertising (spamming I believe is the clinical term). And as always, if you have some skills in modding such as mapping, modeling, texturing, etc, and think you have what it takes to be on our team, get in touch and we will be more than happy to have our art team look over your work for consideration.
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Call of Duty: World At War -Release Date - 14th Nov
.TuG.JJUK replied to .TuG.Beaver's topic in Call Of Duty 5: World At War
Oh wow im going to not order this soooooooooooo much :0 -
Crysis Warhead Announced
.TuG.JJUK replied to .TuG.Beaver's topic in Crysis - Crysis Warhead - Crysis Wars
What game would you compare it to and how much different is it to the MP in crysis?? -
Crysis Warhead Announced
.TuG.JJUK replied to .TuG.Beaver's topic in Crysis - Crysis Warhead - Crysis Wars
Now if you had started a new thread and gone balistic then i would of got it but i dont think its really that good is it be honest -
http://ps3life.nl/media/1256/Exclusieve_gameplay_footage_van_Operation_Flashpoint_2/ some in game footage looks good only a very small amount though
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hes not clay pigeon shooting that his local park and someones nicked his car stereo