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.TuG.Admin

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  1. Earlier this week, we let you submit questions about gameplay balancing to our lead core gameplay designer, Alan Kertz. The response was amazing. We received a huge amount of questions and have now let Alan answer some of the most interesting ones. Read on for details on weapon balancing, smoke trails, and the rock-paper-scissors philosophy behind Battlefield 4. Q: Balancing Battlefield 4 must be challenging, what is your ideal vision for the game’s multiplayer? A: The ideal balance for Battlefield 4 is a battlefield where each item has a valuable role, and no one item, weapon, or vehicle is the clear winner in all situations. Each item has a counter tactic, a fundamental weakness and a fundamental strength. Essentially, it comes down to one really big game of rock-paper-scissor: tank, infantry, airplane, boat, helicopter, sniper, and so on. Q: What’s the main process behind rebalancing a weapon or vehicle? Do you just change the appropriate values based on opinions voiced on the forums/Reddit/Twitter etc., or is it a much more complicated process? A: When balancing a vehicle or weapon we always start with the original intention for the item, and compare it to how the community sees the role. Sometimes we have a different idea of how a weapon is intended to work than the community does. Then there’s a period of analysis about how that differs and if changing the design of the weapon would change the game for better or worse. Generally a high level principal is that no weapon, vehicle, gadget, etc., should be the best at any given combat situation. We try to avoid all powerful weapons and instead rely on a rock-paper-scissors setup. A good example of where the designer and community opinions differ are shotgun slugs. Vocal members of the community see them as ineffective in close range. Given that the intent of the slugs from a design perspective is to be effective at long range, we looked at the feedback and decided that making them effective in close range as well would essentially remove the role of the other shotgun ammo. So we decline to make a tweak. The opposite is true of the mobile Anti-Aircraft, where the community and the designers both agree that it’s role is to shoot down aircraft, it’s just too good at it. The final step in that situation is to find the cause of the power imbalance (in this case, gun range seems to be the biggest issue) and make an adjustment. Q: Why do sniper rifles and hand grenades leave smoke trails? A: One of our high level design goals is that a player should be able to understand what killed him and from where. In the best of worlds, a player accepts his death as being earned by the other player. Battlefield moves very quickly and death can come quickly. Highlighting big quick kill threats like grenades and sniper rifles help players understand and react to incoming fire. It makes the player feel in control and when you watch a well thrown (or even lucky) grenade arc in the air and blow you up, you appreciate it more than if you never noticed it. Q: Why wasn’t the ghillie suit an option for the Recon class in Battlefield 4? A: Much of Battlefield 4 takes place in urban areas. A bush wookie outfit simply didn’t fit into those areas, and not every recon soldier is a sniper. We worked with our character concept artists to design a kit image that portrays the recon’s role as a sneaky intelligence gatherer with a spec ops focus, an image we think the recon soldiers today fit quite well. Sneaky, Urban, Annoying. Q: Why was the MAA (Mobile Anti-Aircraft) added to the game as there seems to be enough threats to aircraft? A: The inclusion of MAA in BF3 and BF4, gives us a “rock” to the “scissors” of aircrafts and the “paper” of tanks. Basically, it gives something tanks can hunt, which isn’t really a threat to the tank, and it gives aircraft something to fear. Given the number of pilot complaints about mobile AA, it’s plenty scary. However, given the ability to stay far back from the front where the tanks can’t get at it, it’s clear it has too much range. We will address the range difference in an upcoming update, and force the MAA back into the battlefield in order to be effective. Q: Why were smart weapons added to Battlefield 4? A: Battlefield 4 is a game set in the modern warscape, and in order to properly convey that we included smart weapons. Obviously in real life smart weapons are amazingly powerful, and no one in the business of combat is looking to make it balanced; Battlefield is intended to be balanced, and thus we try to counter the ease of use of the smart weapons with their damage output, and other effectiveness values. The level of our success in that delicate balance is lower than we’d like, and we’ve taken steps towards balancing these smart weapons for a future update. Q: How did you determine the unlock order of the main weapons and side arms? A: Actually, we generally try to pick the easiest weapons to pick up and use at the start of an unlock tree (hence the NLAW being a default unlock) and then the more difficult to master items deeper into the tree. We also have to balance that with the player having interesting options early on, so we may offer a new flavor quickly. Thank you all for participating in the first part of the “Ask DICE” series! We hope you have found these answers informative. Next week, we will let you submit new questions to another DICE developer. Learn more about Battlefield 4 gameplay balancing THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. View the full article
  2. Tired of your phone not sounding like a defibrillator? Don’t worry. As part of the Battlefield 4 Player Appreciation Month, we would like to share some Battlefield 4 ringtones with you. Eight tracks with Battlefield 4 music and sound effects have been added to the Battlefield 4 Soundcloud page. The sounds are available for download on Android and iPhone devices, for the duration of the Player Appreciation Month. You will find a selection of the new sounds below. Find all Battlefield 4 ringtones here THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. View the full article
  3. Six days. 10 million dog tags. Can you make it happen? In the first DICE Community Mission we challenge all Battlefield 4 players to collectively grab 10,000,000 dog tags using melee attacks. This mission will run across all platforms. If the objective is completed in time, all participating players will be rewarded with a gold battlepack (handed out on February 20). The community mission is active between February 5, 8AM PST/5PM CET and February 11, 8AM PST/5PM CET. You will be able to track the progress of this mission on Battlelog under the “Missions” tab. The results will be presented on the Battlefield Blog on February 11. Good luck! THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. View the full article
  4. Battlefield 4 Player Appreciation Month has officially started! During this month, you can enjoy fun community missions and daily giveaways that you get just for jumping into a match. How to claim your daily Battlepacks Every day that you log into the game in February, you will receive a new Battlepack. During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Make sure to play this weekend to receive your first Silver Battlepack! Each daily Battlepack will be handed out from 4AM PST/12PM UTC (hit the link to find your specific time zone) on the day in question, cutting off 24 hours later, when a new Battlepack will become available. Note that you need to login each day to get that day’s specific Battlepack. Claim your Player Appreciation Dog Tag To kick off the month, we want to award you a special bonus dog tag: the Player Appreciation Dog Tag. This can be found in the Player Appreciation Battlepack, and is available between 4AM PST/12PM UTC February 1 and 4AM PST/12PM UTC February 2. We hope you will enjoy the Player Appreciation Month. Stay tuned to the Battlefield Blog for more updates during the month. This offer is being issued to you for promotional purposes only and does not constitute a credit, charge, debit or gift card. Battlefield 4 player appreciation month is from February 1, 2014 through March 06, 2014 (“promotion period”). Requires Battlefield 4 (“product”) on applicable platform and internet connection to access in-game content. PC version of product also requires Origin account, acceptance of the Origin end user agreement and installation of the Origin client software (www.origin.com/about). You must be 13+ to register. Bronze or silver battlepacks are offered daily during the promotion period from 12PM GMT/4AM PST to 11:59AM GMT/3:59 AM PST the next day and are automatically entitled when you log into product during the daily time period. Shortcut bundles are offered for a week-long period and require download from either www.origin.com (for PC) or http://marketplace.xbox.com/ and https://store.sonyentertainmentnetwork.com (for applicable console versions) during that weekly period. EA online Privacy Policy and Terms of Service are available at www.ea.com. See applicable end user license agreement and disclosures on www.ea.com/1/product-eulas. Valid wherever Battlefield 4 is offered. Must be 13+. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where prohibited, taxed or restricted by law. View the full article
  5. In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are looking into for Battlefield 4. In this post, we’ll talk about various items that you have brought to our attention regarding balancing in Battlefield 4. Right now, we are currently thinking of the items below as working as designed, but we are open to suggestions and comments. Stay tuned for more balancing updates going forward, and let us know what you think in the comments below. BALANCING ITEMS WE ARE MONITORING1) Players have suggested that the TV missiles be allowed to 1 hit kill enemy aircraft. While we initially considered increasing their damage to 90% from 80%, we decided against this change. The TV missile is not intended to be an anti-aircraft weapon system, and while skilled players may currently be able to use it that way, we do not find its current damage level to be imbalanced. 2) Players have also suggested that Sniper Rifle and 12G SLUG rounds be allowed to penetrate body armor at close range. The purpose of body armor is to specifically counter these kinds of threats, and players with these weapons have received significant buffs to accuracy to allow them to achieve close range headshots with higher frequency. Finally, the goal of 12G SLUGS is a long range alternative for shotguns, players wishing to defeat body armor at close range with shotguns should utilize the 12G FLECHETTE rounds instead. 3) As a capable all around weapon, players have suggested the GALIL ACE 23 is over powered. Players of specific types, especially competitive players, will gravitate towards a weapon that can work in any situation. The ACE 23 is out performed at close range, long range, and has competitors at medium range. We see no need for a change at this time. 4) Below Radar has been a hot topic, asking why it was “removed” from BF4. Below Radar was never a part of the original design for BF4’s locking mechanics, and while we have discussed allowing a low altitude state to cause lock on to take longer, the added frustration of being unable to lock on to targets does not offset the added danger to helicopters at low altitude. Furthermore, having a low altitude state only affect PASSIVE or ACTIVE radar missiles would add additional confusion, as it did in BF3 when stingers still worked on Below Radar vehicles. 5) Long Range scopes for DMRs were tested extensively internally before release. We specifically removed these scopes from those weapons as we found any class being able to effectively snipe was detrimental to the overall pace and gameplay of BF4. We have no intentions of adding those scopes to DMRs for BF4. 6) As a guaranteed get out of jail free card, aircraft counter measures are only designed to allow a vehicle to escape distant danger, not to enable the aircraft to be immune to lock on weaponry. While this is a tricky balance, we’re currently happy with the reload times and amounts of counter measures carried by aircraft. 7) MAA is too powerful against the AC130 and other ground vehicles. The reduction to the range of the MAA cannons should address the issue of the AC130, and at this time we feel that the balance between MAA and other ground vehicles is appropriate. 8) Ground destruction makes vehicle driving difficult after significant combat. We’re happy that the dynamic aspect of BF4 has a direct impact on the gameplay, and at the moment do not think this is in need of any tweaks. 9) Some players have been disappointed in the rate of fire of the G36C carbine, citing it being different from BF3. We understand the feelings of fans when their favorite gun doesn’t work in the same way it was before, however BF4 is its own game, with its own balance, and all weapons received various changes and balance factors. We do not intend to change the rate of fire of the G36C. 10) Attack helicopter maneuverability is also a hot topic. We’re open to the idea that the Attack Helicopters could benefit from an increase in speed and maneuverability. At the moment, we’ve made tweaks to the primary threats for Attack Helicopters, and we want to see how that change affects the battlefield before we make additional changes blindly. Catch the entire balancing blog series: Grenades Vehicles Soldier Weapons Pistols What should we balance next? Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below. View the full article
  6. In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4! In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below. UPCOMING BF4 GRENADE TWEAKS1) Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG. 2) Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category. 3) Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core. 4) Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core. Catch the entire balancing blog series: Grenades (this post) Vehicles Soldier Weapons Pistols What should we balance next? Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below. View the full article
  7. In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4. In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below. UPCOMING BF4 PISTOL TWEAKS1) Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. This gives the M1911 a clear accuracy advantage for range, while the COMPACT 45 has a clear ammunition per magazine advantage. 2) Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. This will allow all pistols to bypass Body Armor at close range. Additionally, the FN57 and the QSZ-92 have had their long range damage increased to allow them to properly bypass Body Armor at all distances. Finally, the CZ-75 has also had its long range damage raised to give it a diverse role among the handguns. 3) Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game. 4) Increased the magazine capacity of the QSZ-92 to 20 rounds, the proper amount for this weapon in real life. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57. 5) Corrected a small error with the COMPACT 45 accuracy when crouched or prone. The weapon was accidently less accurate than intended. Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below. View the full article
  8. In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4. In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below. We’re balancing a number of weapons to highlight their intended roles on the Battlefield. Stay tuned for more upcoming tweaks in this blog series. UPCOMING BF4 WEAPON TWEAKSDMRs 1) Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon. Pump Action Shotguns 1) Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. The accuracy has been approximately doubled. These weapons did not have any available barrels or grips that would allow a player to enhance their aimed accuracy. This change should make the use of pump action weapons with slugs much more viable at medium and close range by allowing more accurate fire. Carbines 1) Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines. General 1) Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming. 2) The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations. 3) Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible. Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below. View the full article
  9. DICE General Manager Karl Magnus Troedsson thanks all Battlefield 4 players with a month of giveaways. To thank you for your dedication and support, I’d like to announce the Battlefield 4 Player Appreciation Month. Starting on Saturday, February 1, DICE is saying THANK YOU to all players by hosting a month filled with fun community missions and daily giveaways that you get just for jumping into a match. We appreciate all of the great feedback you continue to provide about all aspects of Battlefield 4. We take this very seriously, and hearing directly from you has helped to make the experience better. The latest information on our game updates can always be found in the BF4 Control Room, including a few new additions that I’m pleased to say are coming soon. First, we are further improving a number of items commonly referred to as “netcode”. This will tighten the overall multiplayer experience, and we will be able to share these items with you in detail soon. In February, we’re also re-introducing the fan favorite feature Platoons in its first iteration. In this added social layer, you can team up with your friends to create your own social space and accumulate stats together. We’re also working on other feature additions that you’ve been asking for – stay tuned for more. Now, let me walk you through some of the initiatives that we will be launching during Player Appreciation Month. We will have more announcements to make in the upcoming weeks, but below are some of the highlights. A Battlepack a Day Every day that you log into the game in February, you’ll receive a Bronze or Silver Battlepack. For those of you who haven’t started opening your earned packs yet, these Battlepacks contain bonuses like XP Boosts and soldier camos. Normally, it would take approximately 30 hours gameplay to earn that many packs. Every day that you log a multiplayer game during the month of February, you will receive a new Battlepack. During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Remember to activate your earned XP boosts in the in-game menu to accelerate your progress. Shortcut Bundles We are preparing two shortcut bundles for Battlefield 4 that we will make available for download at no cost during the Player Appreciation Month. These voluntary shortcut bundles will unlock all grenades and handguns for Battlefield 4 (the base game) so you can make up for lost time. Or if you’re new to the game, they will help you catch up with players who have been on the Battlefield since launch. We will get back to you with more details once we have set release dates for these items. For all of our Battlefield 4 Premium users, we’re adding two additional weapon shortcuts, unlocking DMR’s and shotguns. That way, if you like, you can quickly get your hands on a large portion of the weapons available in Battlefield 4. Double XP Weekend During the Player Appreciation Month, we’ll be running a double XP weekend for all players. If you’re one of our many Battlefield 4 Premium members, you’ll also get an additional double XP weekend during the Player Appreciation Month as an added bonus. Community Missions You will be able to participate in global DICE Community Missions where you will work together to unlock Gold Battlepacks. During the first of these Community-wide challenges, we will ask you to grab a set number of dog tags during a specified time. More details on this first Community Mission in Battlefield 4 to follow. DICE Developer Talks Increased developer interaction and transparency on how we work is frequently requested from our fans. During Player Appreciation Month, we will host a number of interviews with some of the core developers of Battlefield 4. In these interviews, you can ask them about their line of work, the effort they’ve put into Battlefield 4, or in the case of our core gameplay designer, what the balancing process of Battlefield 4 looks like. We will announce the dates and channels for these developer interviews as the Player Appreciation Month kicks off. We’re going to have more information available on each of the Battlefield 4 Player Appreciation Month activities throughout February. Check back here for those details. If you are currently playing Battlefield 4, we hope you enjoy this month-long community appreciation. If you haven’t played in a little while, it’s a great time to get back in the game. Whoever you are, we appreciate the time you spend with Battlefield 4, we thank you for your support and we hope to keep hearing from you on the Battlefield 4 forums on Battlelog. Here’s to a great 2014! Karl Magnus Troedsson, DICE VP & GM This offer is being issued to you for promotional purposes only and does not constitute a credit, charge, debit or gift card. Battlefield 4 player appreciation month is from February 1, 2014 through March 06, 2014 (“promotion period”). Requires Battlefield 4 (“product”) on applicable platform and internet connection to access in-game content. PC version of product also requires Origin account, acceptance of the Origin end user agreement and installation of the Origin client software (www.origin.com/about). You must be 13+ to register. Bronze or silver battlepacks are offered daily during the promotion period from 12PM GMT/4AM PST to 11:59AM GMT/3:59 AM PST the next day and are automatically entitled when you log into product during the daily time period. Shortcut bundles are offered for a week-long period and require download from either www.origin.com (for PC) or http://marketplace.xbox.com/ and https://store.sonyentertainmentnetwork.com (for applicable console versions) during that weekly period. EA online Privacy Policy and Terms of Service are available at www.ea.com. See applicable end user license agreement and disclosures on www.ea.com/1/product-eulas. Valid wherever Battlefield 4 is offered. Must be 13+. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where prohibited, taxed or restricted by law. View the full article
  10. In our new blog series “Balancing BF4″, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4. As millions of players dive into the game, new gameplay styles emerge, and with them the need to keep fine-tuning the core gameplay elements. In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below. The Battlefield 4 helis are being carefully tweaked to further improve game balance. UPCOMING VEHICLE TWEAKS Aircraft and Anti-Aircraft 1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks. 2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA. 3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed. 4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types. 5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change. 6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types. 7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry. Tanks and Anti-Tank 1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed. 2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds. 3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE. 4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential. Remember to check back in the Battlefield Blog during the week for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below. View the full article
  11. We have a wide range of tweaks planned to further balance the core gameplay of Battlefield 4 in upcoming patches. But we need your help in identifying next steps. Let us know what we should focus on next by voting in our balancing poll. We have a lot of balancing items in the pipeline for our upcoming Battlefield 4 patches, and we will be able to share them and the rationale behind them soon. In the meantime, we would love to hear your opinions on some of the additional balancing ideas that we could add to the mix. Let us know what you think in the poll below, and on the behalf of the entire team here at DICE: Thanks for your dedication! 1. ATTACK BOATS AIR DEFENSEPlayers have suggested that the Attack Boats could have superior anti-aircraft abilities. Possible suggestions include improving the Anti-Aircraft ability of the BURST CANNON, adding a MAA style 20MM CANNON, or additional types secondary missiles with Anti-Aircraft intentions. Is the air defense ability of the ATTACK BOAT considered a problem? Note: There is a poll embedded within this post, please visit the site to participate in this post's poll. 2. FGM-148 DAMAGE INCREASE AGAINST TANKSThe FGM-148 seems to be considered the weakest of the Anti-Tank missiles for Engineer. We have considered increasing the damage it does from 25% to 34% against tanks. Note: There is a poll embedded within this post, please visit the site to participate in this post's poll. 3. STEALTH JET CANNON TWEAKSAfter the most recent update players are reporting the STEALTH JET 20mm cannons are now slightly over powered. Is this a universal feeling? There has also been concern about the 25mm and 30mm not receiving any changes. Are changes here desirable? Note: There is a poll embedded within this post, please visit the site to participate in this post's poll. 4. FAST ATTACK CRAFT CANNON TWEAKSWe are considering some minor changes to Fast Attack Craft cannons: Reducing the splash damage area against infantry, requiring the player to hit closer to targets to get quick kills. And increasing the speed and the direct damage of the Burst cannon to aid hitting aircraft. No changes are being considered for the 30mm cannon. Note: There is a poll embedded within this post, please visit the site to participate in this post's poll. 5. MBT AND IFV CANISTER SHELL BUFFCanister Shells on MBT and IFV seem less popular than BF3, and could possibly use a buff. For the MBT Canister round, an increase in accuracy and damage, while for the IFV a slight increase in damage are both being considered. Finally, an increase in the projectile speed to enable them to more easily hit moving targets. Note: There is a poll embedded within this post, please visit the site to participate in this post's poll. That’s it for now. We have many more tweaks in store for you that we will share shortly. In the meantime, please vote to make your voice heard on which of these you would like us to focus on. Let us know in the comments below if you have further suggestions. Thanks! View the full article
  12. Watching the snow gently fall on the Kunlun Mountains of Operation Locker, we at DICE are filled with pure holiday serenity (mixed of course with feelings of glorious all-out war chaos). And we hope you feel the same! We would like to take this opportunity to wish all Battlefield fans happy holidays. We also would love to hear about how you’re planning to celebrate the upcoming festivites, Battlefield 4 style. Will you be dashing through the snow in the aforementioned Operation Locker? Playing Commander on your tablet by the fireplace? Or maybe just creating Christmas-themed emblems? Let us know! Whatever you do, we wish you all the best and hope we will see you on the Battlefield! View the full article
  13. The battle continues on the Chinese mainland with the release of Battlefield 4 China Rising. In this new installment of “Inside Battlefield 4”, the DICE team details the all-new maps, vehicles, gadgets, and new game mode coming in this thrilling expansion. China Rising is based on the premise that China is returning as a superpower in Battlefield 4; a concept found in all Battlefield 4 multiplayer expansions in one way or another. To give you all the details of China Rising, we hand over to Designer Gustav Halling and Lead Designer Niklas Fegraeus. http://www.youtube.com/watch?v=L7oamJtBpdU Jungles, Rivers and Snowy Mountain TopsIn China Rising, you’ll be fighting on the Chinese mainland with the help of both new military hardware and your team mates. Looking at the environments, we’ve created four all-new maps, each with its own unique design and gameplay possibilities. As with all Battlefield 4 maps, the level design in China Rising is based on extensive research on the regions we’re portraying. The regions are filled with unique sights, such as special kinds of rock formations inspired by natural phenomena that only exist in these particular regions. Dragon Pass is one of the four all-new maps in Battlefield 4 China Rising, naturally with support for all BF4 game modes. Starting with Silk Road, named of course after the ancient trade route between China and Europe, you will find yourself at a military outpost surrounded by desert. This means you’ll be fighting both among man-made structures and on the sand dunes, using mesas for cover. Guilin Peaks focuses on infantry-based combat; the heaviest vehicles here are transport helicopters. This is a lush level, where you’ll be surrounded by both jungle foliage, mountains, and cave walls. The hilly landscapes of Altai Range give you a lot of natural cover, but you still can get sniped by Recons on higher ground. Dragon Pass is a more vehicle-based map where iconically steep mountains make for a spectacular view. Fans of naval warfare will be able to dominate the shorelines thanks to the tight rivers on this one. Finally we have the sniper-friendly Altai Range with its vast, open spaces and snowy peaks of the Altai Mountains. At the center of this map you’ll find a satellite dish serving as a control point. If any team captures this point, you can access the new bombers (more on this below). Air Superiority and the New BombersChina Rising also adds a new game mode to Battlefield 4 called Air Superiority. Here, you fight for control points on the map, using air units only. This mode is ideal for players who really love and want to focus on their dog fights, without the need to worry about units on the ground. An extra twist of Air Superiority can be found on Guilin Peaks, where you can share a helicopter with a team mate, capturing one control point instead of three. Make sure your helicopter skills are up to snuff (if not, practice at Battlefield 4′s Test Range!) when trying to capture the blimp acting as control point on Guilin Peaks. Speaking of dominating the skies, China Rising features the aforementioned bomber, capable of delivering immense damage to ground units. Capturing a specific control point makes the bomber spawn in a nearby building, ready for you to enter (you can access the Bomber even though your team isn’t holding the control point). The bomber is equipped with powerful bombs that can be dropped on a map location of your choice, and you can use four of these before having to reload. It can also be equipped with cruise missiles, that can be unlocked through a new Assignment. These missiles work like a TOW missile and can be guided by moving your pointer. Two New ToysThere are two new gadgets in China Rising, the SUAV and UCAV. The SUAV (Small Unmanned Aerial Vehicle) is a Recon exclusive and is basically a remote-controlled plane that you can pilot around the map, in order to spot enemies and laser-designate enemy vehicles. It can also be used to kill enemies. Try deploying the Small Unmanned Aerial Vehicle for a better view of your surroundings, or to get an extra kill. The UCAV (Unmanned Combat Aerial Vehicle) is a new toy for the Support class and can be described as a pocket TOW missile. After deployment, this can be guided like a missile and is very effective against vehicles. If you complete one of the new Assignments in China Rising, there is an unlock for the UCAV that makes it explode in mid-air, making it more effective against infantry. A Fan-Favorite ReturnsTo round off, we also need to mention the triumphant return of the dirt bike. Fans loved this speedy vehicle in Battlefield 3 End Game, so that’s why we chose to bring it back for China Rising. We’ve seen players really having fun with the dirt bikes doing crazy jumps and C4-related stunts, and with this perfected BF4 version of the vehicle we hope to see many cool YouTube videos created by the fans. Recognise this ride? Yes, it’s the dirt bike from Battlefield 3 expansion End Game making a return. Try sharing it with a friend and make your way through the maps with speed and grace. Starting December 3, China Rising will be available for Battlefield 4 Premium members for a two-week time-exclusive period. Get Premium to get a head start for all Battlefield 4 expansions, 12 Battlepacks, exclusive new content on a weekly basis, and much more. Get Premium now to play China Rising immediately View the full article
  14. If you can’t stop humming the Battlefield 4 theme, or maybe dropping extra beads of sweat listening to the dramatic score, composers/producers Jukka Rintamäki and Johan Skugge are the ones to thank. Here, they give you the details behind the music of Battlefield 4. From the streets of Seine Crossing to the forests of Caspian Border, veterans of Battlefield 3 have already been fighting to the music of Jukka Rintamäki and Johan Skugge. For Battlefield 4, Jukka and Johan are back, sharing the composing and producing duties. In this installment of Inside Battlefield 4, the duo talks about re-imagining the Battlefield 4 theme, musical influences and the challenges of creating a videogame score. In this post we’ll also share the music of Battlefield 4 with you, in the form of ringtones. Battlefield 4 music composers and producers Jukka Rintamäki and Johan Skugge, looking for inspiration outside their favorite kebab place. Apart from doing Battlefield music, they also compose for their band No Science. The Battlefield 4 ThemeThe Battlefield 4 theme has naturally been a great part of our work. We spent a lot of time discussing the theme with the audio department at DICE and the initial idea was to make something warmer and more organic when compared to Battlefield 3. This was our goal not only with the Battlefield 4 theme but the entire soundtrack of the game. The official theme to Battlefield 4 in ringtone form. Find more ringtones on the Battlefield Soundcloud account. The classic Battlefield theme, that’s been around since Battlefield 1942, is very dramatic with the big drum pattern as the main riff. It also suggests adventure which is a perfect fit for the game. What we’ve tried in our versions of the Battlefield 4 theme is to make it resonate with the overall feel of the game and the rest of the music. We started work on the theme by using a lot of organic instruments, guitars, cellos and even tubas. We experimented a ton, and in a couple of months we were heading back down the path of a more electronic sounding theme. It seemed to fit the game the best, though. But some of the first recordings we and fellow musician David Tallroth did, and the vibe that came from playing with guitars and cellos, remain here and there on different tracks. Though the main theme ended up being mostly electronic and quite harsh, there are fragments of a more organic approach left in its DNA. Musical Tone and InfluencesIt’s hard to place the music of Battlefield in a certain genre. It could be defined as electronic music but it’s not exactly that either, since we’ve used quite a lot of guitars and effect pedals to make it feel more organic. And it isn’t classical war music or “music for a wargame” either. Much of the inspiration has come from Blade Runner or the movies of John Carpenter. Maybe it can be defined as “retro-futuristic dark synth music” – if that category exists! The so-called “Stinger”, a beat that’s been around since Battlefield 1942. Find more ringtones on the Battlefield Soundcloud account. There was a lot of experimenting during the recording sessions to get a unique flavor of the tracks. We recorded some huge metal plates that we hung in the studio ceiling, for instance, bashing the plates with drumsticks to make gong-like sounds. Those sounded exotic to our ears. It wasn’t intended to be specifically Asian or something like that, it just sounded so great that we had to use it. The sound of the metal plates can be heard in the “Oppression” track in the Battlefield 4 soundtrack. Another exotic sound that is present on the soundtrack is an ebow (electrical bow), being used on a steel guitar. That combination produced an unfamiliar, exciting sound that fit in great in all sorts of environments in the game. On some tracks you can hear the ebow and steel guitar sounding like strings, and sometimes like sirens. The Battlefield 4 theme locked and loaded on the music team’s DSI Mopho Keyboard. Other synthesizers used during production were Korg MS-20, ARP Avatar, Roland Juno-6 and DSI Evolver. Challenges Along the WayOne of the most challenging parts with creating the music for a game like Battlefield 4 takes place before the composing and recording even begins. Everyone needs to agree on what type of music is needed, how it should feel, what kind of instruments and sounds we want to work with, and other kind of things. We also need to understand the game before we can compose suitable music to it. The more you familiarize yourself with the game, the better. Usually the stages in-game are not finished when we produce the music, so it’s important to have a clear vision of how the game should sound. It is also critcial for us to understand what the sound designer is trying to do, and what we as composers can do to make the overall music and sound experience as rich, deep, and emotional as possible. Battlefield 4 tune named “Escalation” in ringtone form. Find more ringtones on the Battlefield Soundcloud account. It’s also quite a challenge composing for a video game compared to composing for other media. One of the reasons for this, at least when it comes to Battlefield 4, is that the game and the music is dynamic. Your musical experience varies depending on what happens in the game, how fast you move forward, and so on. The intro part on a certain track can be 20 seconds or 5 minutes – depending on who’s playing. The tracks on the official soundtrack can be very different to the versions that the players themselves are “composing” while playing the game. An ebow was used on a vintage Guyatone Lapsteel guitar to produce various exotic sounds for the soundtrack. With so many vast areas in Battlefield 4, like the far-reaching sea, we worked on several tracks expressing a feeling of open spaces. One keyword in this process was “Journey”, and we spent a lot of time trying to find the right tone. We struggled a bit with this but in the end, the piece “Majestic Valkyrie” was a great fit with a lot of the naval scenes. Rewarding WorkI love when music inspires players; that is the greatest reward. It’s of course great when players get totally immersed in the game and the story with the help of the enhancement of the music, but the nicest thing is when the music means a lot to people outside the game. Someone did a 10 hour version of the song Solomon’s Theme from Battlefield 3 and posted it on YouTube, and we’re seeing similar kinds of things happening with the Battlefield 4 music. I think that is fantastic, we’re very happy with our work and to see that it moves people feels great. We hope you have enjoyed this post! The Battlefield 4 Official Soundtrack is available on Spotify and iTunes now. Make sure to get Battlefield 4 to enjoy the music of all-out war. For more behind-the-scenes pieces like these, check out all our The Road to Battlefield 4 articles. Note: There is a poll embedded within this post, please visit the site to participate in this post's poll. View the full article
  15. Today we launched Battlefield 4 on Xbox One. With that console, we will have brought Battlefield 4 to no less than five platforms. It is amazing to see such a complex universe come to life across so many advanced hardware systems. Millions of people around the world are playing the game and seeing the tip of the iceberg of what the next generation has to offer. At DICE, we are committed to you, the fans, and view the game as a live service. I am extremely proud of the people at DICE and everyone across EA that contributed to the development of Battlefield 4. However, I am less proud to see that the game has experienced some turbulence during the launch period. While some platforms have had only minor problems, others have had more than their fair share of issues. Resolving the launch issues is our #1 priority. In fact, we are so serious that we have the entire team working to stabilize the game and we will not move on to other projects until we are sure that Battlefield 4 meets – and exceeds – your expectations. It is the right thing to do. To show our appreciation for your patience as we work through these issues, we are announcing that from November 28 through December 5, we will reward all players with Double XP for every multiplayer match they complete. We understand that the launch issues may have impacted your progression, and we want to do everything we can to help you get back the XP that you may have lost. Also, to cap off the week, on December 5 we will give all players that log in to Battlefield 4 multiplayer a M1911 pistol scope. This special sidearm scope, previously reserved for our DICE developers, has a 3X zoom and is available for all classes in Battlefield 4. You are the heart and soul of Battlefield. We thank you for your support in these early days of the launch, and will continue to show our appreciation as time goes on. To stay informed about the latest game updates, please visit us at Battlefield 4 Control Room or follow us on Twitter and Facebook. Thank you, Karl Magnus Troedsson View the full article
  16. A second helping of Battlefield 4 is upon us! Battlefield 4 Second Assault contains four classic Battlefield 3 maps, redesigned and Levolutionized, available first for Xbox One Premium users. Read on for full intel on the expansion, and enjoy the release trailer. http://www.youtube.com/watch?v=s9x0dE1WHFU Second Assault contains four immortal, fan-favorite maps from Battlefield 3; Operation Firestorm, Caspian Border, Gulf of Oman and of course Operation Metro. Each map has been redesigned thanks to the power of Frostbite 3 and is now more stunning than ever. Battlefield 4 veterans will recognize the surroundings, but also notice various changes – big and small – in map layout. Remember to bring your best fighting galosches to the redesigned Operation Metro – after a few years of neglect, the underground has been flooded. For instance, in Operation Metro the ceilings now can be destroyed by the players. It’s also possible to bring down the communications tower of the new Caspian Border and create flammable hazards on Operation Firestorm. And Gulf of Oman’s sand storm will make your battles even more challenging. With new weapsons and all-new game mode Capture the Flag, Second Assault pushes the fan-favorites to their limits. The speedy DPV (Desert Patrol Vehicle) is making a return in Battlefield 4 Second Assault. Last time we saw it was in the Battlefield 3 expansion Back to Karkand. In a Nutshell: - 4 fan-favorite BF3 maps reimagined through Frostbite 3 - Redesigned levels with player-triggered Levolution moments - 5 weapons re-mastered for Battlefield 4 - Dune Buggy (DPV) vehicle makes its return to the Battlefield - Capture the Flag game mode - 10 new assignments with their own unlocks - Available to Battlefield 4 Premium members 2 weeks early Autumn leaves and fortified walls await you in the vast fan-favorite Caspian Border. Second Assault will be released as a timed exclusive for Xbox One at the console’s release on November 22. Watch the newly aired Second Assault live stream Get a Battlefield 4 Premium membership to play Second Assault 2 weeks early View the full article
  17. Sometimes, normal streaming doesn’t do Battlefield 4 justice. Battlefield 4 features 64 players waging all-out war in 60 frames per second. We wanted to give you the possibility to watch our official Multiplayer Launch Trailer in its full glory. Below, you can download the Battlefield 4 Official Multiplayer Trailer in unmatched fidelity and witness every explosive detail in the highest rated next generation shooter — delivered in 60 fps. Battlefield 4 Multiplayer Launch Trailer in Full HD View the full article
  18. We’re excited to announce the Battlefield 4 Second Assault Live Stream, presented by AMD. Get a first look at the Battlefield 4 Second Assault expansion, featuring four fan-favorite maps from Battlefield 3, pushed to their limits with the power of Frostbite 3 and redesigned to enhance gameplay. Join us on Wednesday, November 20th at 12PM PST as we live stream three matches on Battlefield 4 Second Assault maps, available first on Xbox One starting November 22nd. DICE LA, the creators of Battlefield 4 Second Assault, will show off a new game mode, Capture the Flag, and three of the four new maps. Throughout the stream we’ll answer your questions about the expansion pack and Battlefield 4 Premium. At the end you’ll catch the worldwide premiere of the Battlefield 4 Second Assault launch trailer. Stay tuned for more information – the live stream is next week! Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.Second Assault is one of five expansion packs coming to Battlefield 4 Premium members. Learn more about Battlefield 4 Premium. View the full article
  19. This weekend Battlefield 4 multiplayer is open to everyone (Xbox Live Gold & Silver members) on Xbox 360. Test your skills on November 16th beginning at 3PM PST by playing against DICE LA, creators of Battlefield 4 Second Assault, available first on Xbox One. Ready to get started? Here’s how to play: 1. Send a friend request or invite to the listed gamertags. - DiceDev1 - DiceDev2 - DiceDev03 - DiceDev04 - DiceDev05 - DiceDev06 - DiceDev07 - DiceDev08 - DiceDev09 - DiceDev10 2. Be ready to play at least 30 minutes before the event starts. Don’t forget your headset so you can ask questions about BF4. 3. If you receive a game invite, get ready to Game with Developers. Battlefield 4 – available now. View the full article
  20. We here at DICE cannot wait until the launch of the next-generation of console gaming. The power of the Xbox One and PlayStation 4 allows us to deliver the best Battlefield experience on a console ever. As we prepare for battle on next-gen, over the coming week we will be sharing with you 64 reasons why Battlefield 4 will be the premiere shooter on Xbox One and PlayStation 4 this holiday and beyond. Let’s kick off with the first 10 reasons. We look forward to seeing you on the next-gen Battlefield! Part 2An epic 64-player all-out warfare battle isn’t the only reason why Battlefield 4 is awesome. Here are six more reasons why you need to play Battlefield 4 this holiday. Battlefield 4 Second AssaultThe upcoming Battlefield 4 Second Assault expansion pack coming first to Xbox One includes four fan-favorite maps from Battlefield 3 pushed to their limits with the power of Frostbite 3. Return to post-nuclear Paris two years later in Operation Metro 2014, featuring flooded subway tunnels and destructible ceilings. The walls of Caspian Border 2014 have been fortified with new vantage points, and players can now bring down its central communications tower. Operation Firestorm 2014 truly lives up to its name – the refinery’s pipelines can be breached to create flammable hazards across the map. Stay sharp as a sand storm rolls through Gulf of Oman 2014. Second Assault also equips players with five new weapons, an all-new vehicle, ten assignments, and the Capture the Flag game mode. ConquestConquest is the signature Battlefield game mode that features all-out-warfare on land, air and sea and rewards players for solid team play, tactical skills and quick reflexes. In Conquest, you need to capture and hold bases on the maps. The more flags your team holds, the faster the enemies’ tickets will decrease. Win by reducing the enemy ticket count to zero. More on BF4 game modes. Siege of ShanghaiThis is intense urban warfare amongst the skyscrapers in downtown Shanghai. With a skyscraper that can be completely demolished to alter the map (LEVOLUTION!), Siege of Shanghai also adds a vertical element to the multiplayer experience. Be sure to lookout for falling glass! Epic Parachute SnipingHave you ever thrown yourself out of a building, defying gravity as you plummet to the ground below only to deploy your parachute moments before and pulling out your sniper rifle to land a million-in-one shot? If not, you need to play more Battlefield 4. http://youtu.be/v4_LJvwIsog'> The EngineerA vehicle’s best friend – or worst enemy? Playing as an Engineer in Battlefield 4 means you’re taking down enemy choppers with RPGs or destroying tanks with land mines. But it also means you’re fixing up your team’s vehicles with the trusted repair tool. The Engineer also has access to gadgets like the EOD Bot and the M15 AT Mine. http://blogscdn.battlefield.com/wp-content/uploads/2013/11/hold-all-these-battlepacks.png'> BattlepacksBattlepacks are like birthday presents on the battlefield. These bundles of joy come in bronze, silver and gold and contain anything from Weapon Accessories to XP Boosts. Don’t worry: Battlepacks don’t give one player an advantage over another; instead they let you tailor your Battlefield 4 experience with more customization options. Part 164-Player ActionFor the first time on consoles, Battlefield 4 lets you jump into 64-player multiplayer mayhem on Xbox One and PlayStation 4. Prepare for non-stop action as you’ll have to watch your six at all times. The Best Next-Gen Shooter Out ThereThe critics and fans have spoken: there’s a new king of shooters for the next generation of gaming. Battlefield 4 is the highest-rated first-person shooter available now. Read the reviews of Battlefield 4. Golmud RailwayBig, bombastic, and beautiful: Golmud Railway is an ideal map for fans of vehicle warfare. This vast area features a mobile control point atop a train, that moves towards the controlling team’s base. You will also find many improvised explosive devices on the map that create huge craters when detonated. China RisingThis December, the all-out war continues in Battlefield 4 China Rising, where you fight for dominance across the vast and majestic Chinese mainland. Four massive new maps, all-new vehicles, and high-tech military equipment await you. You Can Point at Many ThingsThere is a lot to point at in Battlefield 4. Actually, this is called spotting and is a vital teamplay tactic, but JackFrags, one of many Battlefield YouTubers, got inspired to write a song about all the things he’s pointed at in-game. You should listen to it. Test RangePractice makes perfect. Newcomers to Battlefield, or pros who want to perfect their skills, can visit the non-hostile Test Range. Here, you can to test your wings in an attack helicopter or snipe wooden targets or barrels thrown in the air. ObliterationI’ve got the bomb! Quick, get to da choppa! DO IT, DO IT NOW! In the frantic Obliteration, you are likely to both shout and hear things like these often. This explosive game mode sees two teams fighting for control over a bomb that must be detonated in the opposing team’s targets. Social SharingYou’ve just had an amazing match of Battlefield 4, saving the day and taking your team to victory. Time to let people know! Through Social Sharing, your Battlefield 4 experiences can be shared on Facebook, letting your friends see what you’re up to – and to join you in-game. http://www.youtube.com/watch?v=R9yVV6g3q7g Frostbite 3The advanced technology of DICE’s Frostbite 3 engine offer you a glimpse into the future of interactive entertainment. Delivering visual and audio fidelity that is unmatched, superior character animations and dynamic destruction. A Ton of VehiclesWhether you’re roaring through the skies in a jet, or stampeding into battle with a tank, the thrill of piloting the Battlefield 4 vehicles is unmatched, and with the new naval units you will dominate the sea aswell. Remember to pimp your ride through Battlefield 4’s vast customization possibilities. View the full article
  21. With returning veterans as well as newcomers flooding in to the series, we wanted to do a detailed run-down on the console controller options in Battlefield 4. Here are all your available settings — and how you can tweak the controls to fit your play style. Want your Controls to Resemble Battlefield 3? Want to play like it’s 2011? Just change your control settings to VETERAN to get a close resemblance to the Battlefield 3 controls. We’ve heard the feedback from returning Battlefield fans that you miss the control scheme from Battlefield 3. Fear not! If you’re just looking for the quickest way to set the controls to closely resemble those in Battlefield 3, here’s all you need to do (we’re assuming a right-handed player in this example): Hit OPTIONS from the main menu and set all fields (where applicable) to either VETERAN. That’s it! With theses settings made, there will still be a few changes compared to the Battlefield 3 controls. The design thoughts behind these are all explained in greater detail below. Tweaked BF4 Controls for Maximum Team Play The new default control scheme on console adheres to common shooter standards while at the same time maximizing the potential for efficient team play unique to Battlefield 4. Image taken from the BF4 PDF manual. The default Battlefield 4 controls on console are designed from the ground up to facilitate team play. In concrete terms, this means we wanted to make sure that both Spotting and the Commorose are used heavily in multiplayer, while the Engage order and Tactical Visor should be equally easy to reach and use in Single Player. All the while, the core gameplay mechanics of shooting, aiming, moving, and executing melee attacks need to be as strong and reliable as ever. We also had to take into consideration that a lot of Battlefield fans eventually will want to move from their current console to the next generation. This means we needed to stay consistent across PS3 to PS4, and X360 to Xbox One. When we designed the default controls for Battlefield 4, we took the next generation of controllers into the equation as well. To achieve the above design goals, we moved team play functions like Spot and Commorose to Right Bumper/R1. This in turn meant we needed to redesign other parts of the controls as well. We believe the result is a control layout that allows players to utilize the unique team play mechanics of Battleifeld 4 — while still staying true to tried and tested shooter controls and making the transition to next-gen controllers as seamless as possible. In Battlefield 3, Spotting and Commorose was mapped to SELECT/BACK. However, we wanted to make these functions more easily reachable and more widely used. The equivalent buttons on next-gen controllers are also functioning in a different manner and can’t be used to map game functions like in Battlefield 3. Other changes in our default control scheme are: -Knife attack was on RB/R1, has now moved to R3 (click right stick) -Crouch/prone was on R3, has now moved to B/Circle -B/Circle was ENTER/EXIT VEHICLE, has moved to HOLD X/Square (as opposed to TAP, which is still RELOAD) -HOLD X/Square was PICKUP KIT, so that was moved to HOLD Y/Triangle -On PS3, we use that console’s standard for shooter layouts, where the shoulder buttons are used instead of the pull-triggers. So on PS3, all the trigger functionality is flipped, and Spot/Commorose is R2 (pull trigger) instead of R1 New Intuitive Vehicle Controls The default vehicle stick controls in Battlefield 4 are tweaked for maximum intuitiveness Image grabbed from the Official BF4 Multiplayer Launch Trailer. We wanted a more intuitive vehicle control scheme as the default for Battlefield 4. Since you are moving your character with the analog stick it made sense to have similar controls for vehicles. This means that the current default for vehicle controls is that the left stick now controls both throttle and steering. This allowed us to have movement controls on the stick, and FIRE, ZOOM, Countermeasures and Spot/Commorose up on the shoulder buttons, making all vehicle layouts closely match the soldier layout. This should make it easier for players to pick up and play in vehicles compared to the unconventional placement of these buttons in previous Battlefield games. Also, we noticed that in Battlefield 3 players sometimes mistakenly entered a vehicle when they actually just wanted to reload their gun, and vice versa. We solved this issue by changing the ENTER VEHICLE command to require you to press and hold, rather than just quickly press. We also moved the button for picking up weapons and kits to ease the overload on the Interact button in Battlefield 4. VETERAN TIP! If you prefer to use the analogue triggers for acceleration and braking you can change to that layout in the options menu by setting the VEHICLE BUTTONS option to VETERAN. New Aim-relative Control for Turreted Vehicles It’s never been easier to drive turreted vehicles like tanks and air-to-air vehicles. Image grabbed from the Official Battlefield 4 Multiplayer Launch Trailer. There’s a new control system for driving vehicles with turrets meant to reduce complexity for players, as aiming in one direction and moving in another can be tricky. The new default control setup in Battlefield 4 helps move the vehicle in the direction you push the control stick, regardless of in what direction you are aiming the turret. This control method is only active in tanks (MBTs, IFVs, and Mobile AA vehicles) and Attack Boats, as they are the only vehicles where you operate a turret while driving. VETERAN TIP! Players who prefer a more traditional Battlefield control method for tanks can head to the CONTROLS option menu and change the VEHICLE AIM RELATIVE CONTROL setting to OFF. Configure the Sticks to Do What You WantFor the thumbstick layout options for both soldiers and vehicles, we offer the same options as we have in Battlefield 3. SOUTHPAW completely swaps the functions of the left stick and right sticks (for example, if a player is left-handed and prefers that) and LEGACY swaps only the X-axes on the thumbsticks, resulting in a soldier control scheme similar to N64-era shooters where moving forward and turning were on the same thumbstick. LEGACY SOUTHPAW swaps the functions of the LEGACY layout between the two thumbsticks. Between the default layout and these three alternatives, any possible combination of thumbstick controls is available for soldiers, land vehicles, helicopters, and jets, separately. Miscellaneous Control TipsInverting the Y axis Some players prefer to invert the Y axis on the sticks on foot or when in vehicles. You can select this in the controls options as well. For some players, inverting the Y axis in vehicles specifically makes sense, since that means flight controls will more closely resemble real life (where pulling the stick towards you will make the nose of the plane to go up.) Visit Battlelog on the Fly One change in Battlefield 4 is how seamlessly we have integrated the core social fetaures of Battlelog into the game, not only on PC, but on consoles as well. Hitting BACK/SELECT will let you quickly open up the Battlelog dashboard to see which friends are online, what they are playing, and also the status of any ongoing MISSIONS that you have accepted or created for your friends. So if Battlelog is on BACK/SELECT, where has the scoreboard gone that was previously mapped there? The score board is still available quickly, this time by holding the START button. Set the Sensitivity Just Right Don’t forget to set the aim sensitivity on your controls. Try it out and see what you prefer – higher means more sensitive for quicker turning speeds, but usually at the sacrifice of finer control when you just want minor course corrections or aim adjustments (usually at longer ranges.) Why No Full Customization?We have heard your feedback on the controls for Battlefield 4 and your questions on why they are not fully customizable. While the matter of configurable button mappings on consoles is quite complex, we are investigating whether this is something we could support in the future. Take the Vehicles For a Spin on the Test Range Take the vehicles for a spin and evaluate all of the available controller settings in peace and quiet on the non-hostile Test Range. We know getting to grips with all of the available vehicles in Battlefield 4 can take some practice. That’s why we’ve included a Test Range in the game where you can practice weapons and vehicles in a non-hostile environment. If you want to brush up on your flying skills or try out all of the available controller options to see which ones fit your play style, the Test Range is the place to go. We hope this blog post answers your questions on the Battlefield 4 controls. Let us know in the comments below if you have any more questions you would like us to answer. Stay tuned for more in-depth blog posts on all aspects of the game. Thanks for reading! View the full article
  22. Share your passion for Battlefield 4 for a chance to receive one of fifty Battlefield 4 hoodies! With the new Social Sharing feature, your Facebook friends will be able to see your progression in Battlefield 4 multiplayer. Ranking up, earning new medals, or winning a game of explosive Obliteration, are some examples of occurrences that can be made visible in these Facebook posts. Your Facebook friends can also see when you join a server, so they in turn can join you on the Battlefield. Not only does Social Sharing let your friends find you in the game, it also enables Facebook friends who doesn’t own Battlefield 4 to discover what the game is all about. These people can navigate to Battlefield 4 Boot Camp through your Facebook post, to learn the ropes of Battlefield 4. Brag about your wins, make people find you in the game, or just let your Facebook friends learn the basics of Battlefield 4 – all thanks to the Social Sharing feature. If you activate Social Sharing before December 1, 2013 you may be selected to receive 1 of 50 available Battlefield 4 hoodies over at the new DICE Store, courtesy of Jinx. All you need to do for a chance to own a Battlefield 4 hoodie is to activate Social Sharing on Battlelog and have it active on December 1, 2013. Head to Battlelog for full instructions on how to activate Social Sharing in Battlefield 4. View the full article
  23. We would like to remind eligible players that they can look forward to a weekend of double XP in Battlefield 4. Players who participated in the Double XP Pre-Order Campaign will get double XP playing Battlefield 4 on PC, PS3, or Xbox 360, during the time periods listed below. Double XP Weekend Times: Starts at: 2AM GMT on November 2 / 7PM PDT on November 1 Ends at: 8AM GMT / 1AM PDT on November 4 Those who used the campaign to pre-order next-gen versions of Battlefield 4 will be able to participate in a Double XP Weekend on December 25-26 - stay tuned for the exact times for that. View the full article
  24. With the release of Battlefield 4, millions of players are throwing themselves into the all-out war of multiplayer, exploring the variety of environments on offer. As you may know, Battlefield 4 features 10 distinct maps with support for all 7 game modes, with every map custom-tailored for the gameplay characteristics of each game mode. Below, you can find descriptions of all multiplayer maps and some of their distinguishing features. Enjoy the tour! Zavod 311 Zavod 311 is the home of an abandoned Russian tank factory, where players are met with a mix of vehicular and infantry combat. With an autumn shroud backdrop, you will be fighting next to rusty train tracks, abandoned buildings, and the aforementioned factory at the center of the map. Zavod 311 features a tall chimney that can be brought down by detonating a warhead, blocking the central path for vehicles and challenging you to re-think your strategy. There is also Levolution of lesser scale; some of the factory’s hazardous machinery can for instance be activated to function as deadly traps for careless infantry soldiers. Flood Zone Set in a Chinese town in the direct vicinity of a large levee, Flood Zone is a versatile Battlefield 4 map with suppport for many different multiplayer tactics. If the levee is destroyed, the map will get flooded and the circumstances will change drastically. Suddenly, light naval units have a great advantage, and infantry can swim to reach the rooftops thanks to the raised water level. Golmud Railway Those looking for vast fighting grounds and vehicular warfare will probably spend a lot of time by the fields and mountains of Golmud Railway. This is the biggest multiplayer map in Battlefield 4, and players will have access to a huge variety of vehicles (excluding boats). One of the control points is located at a train rolling around the level, and the team holding this point will see the train moving closer to the deployment zone at home base. There is also the possibility to detonate a number of IED’s (improvised explosive devices) on the map, creating huge craters in the ground. Lancang Dam Both land, air, and sea vehicles will battle it out on the mighty Lancang Dam, based on the real-life Xiaowan Dam in the Lancang area, China. There are five control points on main land and one located on a small island. Overlooking the riverside, with a research building and power station as some of the key areas, lies the huge dam – destroyable by planting explosive charges. The result is a devastating avalanche of concrete blocks. Paracel Storm With its many islands and dynamic waves, Paracel Storm is a perfect choice for fans of naval warfare. Water-based vehicles dominate the scene, but there’s also plenty of room for dog fights and infantry action, as evidenced in the Paracel Storm Multiplayer Trailer. When the dynamic weather changes stirs up a storm, players are given the possibility to untether a destroyer at sea, which then comes crashing into shore. This in turn gives access to the ship’s AA guns and alters the conditions of the island the ship crashes into. Operation Locker Tight level design makes Operation Locker ideal for intense, close-quarter infantry combat. In this mountain prison environment, the cell area located in the middle of the map becomes a war-ridden hot spot. Prison doors can be opened and closed, granting a possibility of trapping soldiers inside – an extra devious action if you also blow up the nearby tower. Operation Locker features both in- and outdoor enviroments and the snowstorm outside will dynamically intensify during matches. Hainan Resort A luxiorous hotel facility at the centre of the map is the focus of the seemingly idyllic Hainan Resort. Here, the focus is primarily on infantry combat, but there will also be lighter vehicles and air units fighting among the palm trees and bungalows. As for massive Levolution moments, the hotel can catch fire and collapse with the help of oil spills set ablaze by the players. Siege of Shanghai The intense urban warfare of downtown Shanghai was the first Battlefield 4 map ever shown. Making its debut at E3 2013, Siege of Shanghai features all-out war at sea, air, and land, with a great focus on vertical combat. The player-triggered Levolution moment of a falling skyscraper will change the face of the battle, making you continue the fight on the rubble at street level. Rogue Transmission Aptly nicknamed “Silver Sun” during development, Rogue Transmission provides a memorable battleground thanks to the huge satellite dish dominating the vista. Players can battle both on top of the dish and under it, but if someone sends the huge radio telescope receiver crashing down, it is fatal to stay around for too long. Taking all game modes into account, all kinds of vehicles except naval units are available on Rogue Transmission. Dawnbreaker The Dawnbreaker map, featured in the BF4 Multiplayer Launch Trailer, throws you into battle in a metropolitan environment, set at dawn. While Dawnbreaker takes place in an urban setting, vehicles such as jets are still available. In this darker setting, three gas line stations can be overheated by players, causing a chain of explosions along a gas line. This will leave a huge scar in one of the roads and also make it possible to destroy one of Dawnbreaker’s bridges. Thank you for reading! It’s our hope that you will enjoy the variety and quality of the Battlefield 4 multiplayer maps, and that you find your own particular favorites. Make your voice heard in the poll below, and make sure to buy Battlefield 4 if you haven’t already done so. New to the world of Battlefield 4? Go to Boot Camp and learn the ropes of single and multiplayer. Note: There is a poll embedded within this post, please visit the site to participate in this post's poll. View the full article
  25. The massive launch of Battlefield 4 has begun. DICE GM Karl Magnus Troedsson reflects upon the past two years of development and what this launch means for him personally, and for DICE as a studio. http://www.youtube.com/watch?v=hl-VV9loYLw A Message from DICE VP & GM Karl Magnus Troedsson“As we reach the end of a two-year long journey the entire team at DICE is filled with emotions. All the hard work by the team, the shared creative tension by everyone in the studio being hell-bent on building something majestic with Battlefield 4… It feels a bit empty now that all those ideas, thoughts, designs, and discussions from the development of the base game suddenly are about to end. I almost wish we never had to ship — but ultimately, we are of course very excited to get the game into your hands. Suddenly someone walks past my office, proudly showing off what could possibly be the first retail copy of Battlefield 4 in the world. We laugh, take pictures with it and share them on social networks. Internet high-fives all around, and then it’s back to work! We know that we’re never really ‘done’, and that Battlefield is more than just a game; it’s a service and a promise to every fan that we’ll take care of their experience long after the game has launched. Almost immediately we change strides, onwards toward more great content and updates. I’m immensely proud of what the team has created, and as we end one journey another begins. We have prepared for the millions of gamers who are going to to play Battlefield 4. Now, we put our creation out there and wait with bated breath for fans around the world to tell us what they think. It’s time to lock and load once more. See you on the Battlefield, my friends.” Karl Magnus Troedsson DICE VP and GM Battlefield 4 is available now. View the full article
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