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Everything posted by .TuG.brok21k
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Well im not a modder, but i just bought it today will player around with it.
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i'll have a got,can will also have a session of r6:vegas. Maybe we missed so godd sessions on it
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Its just like COH, not as good looking but alot more realistic with bigger terrain and more focus on tank and men formation (less on air strikes and artillery). They have introduced Naval command as well.
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I thought it was JJ during his break dancing years.
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Its out tomorrow on the 360 and it looks hot. Basically GTA but in medievil times. A bit like the game thief. I'll pick it up in the morning.
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Server Connection Issues
.TuG.brok21k replied to .TuG.Beaver's topic in Call Of Duty 4: Modern Warfare
I'll be on tonight. Ground and pound baby! -
Server Connection Issues
.TuG.brok21k replied to .TuG.Beaver's topic in Call Of Duty 4: Modern Warfare
Jump on TS were all be on later -
http://www.truecombatelite.net/ TrueCombat: Elite (TC:E or TC:Elite) is a total-conversion modification by Team Terminator and Groove Six Studios for the freeware first person shooter game Wolfenstein: Enemy Territory, started in the late 2004. The modification is in the tactical realism genre and supports Windows, Linux and Mac operating systems. It is an offspring to a Quake 3 modification called TrueCombat [1], which holds some similarity in the game mechanics.
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hey all
.TuG.brok21k replied to .TuG.Atomicfire's topic in Ghost Recon: Advanced Warfighter 2 (GR:AW 2)
No, I wouldnt think so. Im on the only one with it my 360 i think. -
hey all
.TuG.brok21k replied to .TuG.Atomicfire's topic in Ghost Recon: Advanced Warfighter 2 (GR:AW 2)
Wouldnt worry our CSS are basiclly a different division. Unless they join us on cod4. -
Post your thoughts .....
.TuG.brok21k replied to .TuG.Bulldog's topic in Call Of Duty 4: Modern Warfare
I think MP will be fun, but it will take us time to adapt because of the speed. I love the feel of the game so I really gonna give it a go. -
The Bad thing is, crysis feels just like it
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I won't make the 18th, taking the bird to the theater. Proper Ghey!
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Real battle maps
.TuG.brok21k replied to .TuG.brok21k's topic in GR:AW 2 - Map/Mod Suggestions & Feedback
I think modern sat pictures will simply show a dense forest Here: http://home.earthlink.net/~gt3d/PL_HHRange.jpg http://home.earthlink.net/~gt3d/PL_HH_Photo.jpg http://home.earthlink.net/~gt3d/PL_HamHillSign.jpg http://101d1506.photos.military.com/gallery/1353374/1/63906261#65243852-M-LB -
This video shows the meeting road, which both teams have to use inorder to get to the smoke. http://www.trs-gaming.com/graw2/brok21k/demo1.avi
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I currently trying to make mission4 into a MP map. The map has multiple paths and alley ways etc. But I could focus the first 100m-200m off the spawns, so the two teams have to to meet at a central road before heading for the smoke in HH, then their able to split off in different directions after the road junction, if they life it out. View the overview image link as an example. http://www.tugteam.com/modgallery/images/gallery/22.jpg
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There are a few good ideas flying around. But I think it would be nice to try and build a few maps based on true historic battles. E.g. maybe play hamburger hill on the real Vietnam Hamburger hill (Dong Ap Bia, A Shau Valley). A lot of research will be need to collect details photo, aerial, satellite images, but at least the maps will have some meaning to them.
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Please delete or move if you want I was having a look at mission07: And I think this will a perfect siege map. The defending team could spawn near the villa, and the attacking team around the bend down the road. Probley the only siege map that will actually feel like your defending something, I've deleted all the AI paths and location (just did it by editing the XML with notepad.). Plus I will put some more bushes on the hills, giving the attacking snipers better cover.
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Also if we go down the CQB route, it would be nice to get some good CQB weapons in a mod. E.g. if you remember the H&K UMP45 in R6:rogue spear, it was deadly upclose. Plus I can dig out the sound affects affect for it (they are in wav format of the R6:RS disc). What control do you have over the mods (can u model guns from scratch and can you add custom SFX). If I had it my way, I would get you to make a full R6:RS weapon mod pack, I loved that game but never got to play on it MP due to connection problems at the time. http://roguespear.com/weapons3.html
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I think we need a large city map, lots of tight dark alleys. Im not sure what city/building objects are currently in the bundles, but a mixture of old and new would be nice. It would be nice to have lots of paths and options so its more unpredictable.
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welcome boys, jump on TS and say hi
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Welcome dogs.