.TuG.Beaver Posted July 20, 2008 Report Share Posted July 20, 2008 OK guys, lets use this thread to talk about the map rotations & set-ups on the BF2 server. I know alot of us old school GR players prefer the CQB & Squad based aspects of gaming, so it might be relevant to keep the map sizes to the 16 slots - although on some maps this will remove the planes & choppers, which may be an issue as some like to fly. It's been a while since we played BF2 and I'm rusty on what works with the set-ups & what doesnt - we do however have the BF2CC tool available to admin the server! So things we need to sort out are: 1. Do we keep ranked at 20 slots or reduce it to 16? (20 slots requires 6 players to start a round) 2. What map rotation? 3. What ticket/time settings? Link to comment Share on other sites More sharing options...
.TuG.JJUK Posted July 20, 2008 Report Share Posted July 20, 2008 Lol I just used to run about like a headless chiken not realy completing anything so i dont mind, i would like to keep helis though. Link to comment Share on other sites More sharing options...
.TuG.DaveAlmighty Posted July 20, 2008 Report Share Posted July 20, 2008 Choppers, planes, wake island 2000. All I need. Link to comment Share on other sites More sharing options...
.TuG.Sherriff Posted July 21, 2008 Report Share Posted July 21, 2008 Keep it at 20 I think (less than 6 players isn't much fun with the map sizes anyway), have 1 round on each map try and get a mix of the city maps (less planes) with the more open ones. Cheers, Sherriff Link to comment Share on other sites More sharing options...
.TuG.Beaver Posted July 21, 2008 Author Report Share Posted July 21, 2008 Keep it at 20 I think (less than 6 players isn't much fun with the map sizes anyway), have 1 round on each map try and get a mix of the city maps (less planes) with the more open ones. Cheers, Sherriff I agree - 1 round on each map is more than enough at 25mins per round (unless the flags are capped quickly). I'll be posting all the map overlays later tonight and a list of what vehicles are available on each. Right now, some of the maps in my mind are: Wake Island 2007 (32 - Attack Choppers/Planes/Tanks/Humvees) Mashtuur City (32 - Troop Choppers/Tanks/Humvees) Strike At Karkand - No Planes or Choppers/Tanks/Humvees) Link to comment Share on other sites More sharing options...
.TuG.DaveAlmighty Posted July 21, 2008 Report Share Posted July 21, 2008 Right now, some of the maps in my mind are: Wake Island 2007 (32 - Attack Choppers/Planes/Tanks/Humvees) Mashtuur City (32 - Troop Choppers/Tanks/Humvees) Strike At Karkand - No Planes or Choppers/Tanks/Humvees) Except of course the last two... Link to comment Share on other sites More sharing options...
.TuG.brok21k Posted July 21, 2008 Report Share Posted July 21, 2008 Im currently downloading the Project Reality mod : http://www.realitymod.com/ http://www.moddb.com/mods/project-reality I'm gonna test it for a while on other servers (knowing its difficult to get the server code). Maybe i'll be able to get a few kills with a rifle. Kill Indicator Removed (e.g. Player A has killed Player -Eliminate Enemy Indicator -Realistic Ballistics (Bullet Drop, Speed, ROF) -Longer Spawn Times (So hold on to your life) -Realistic Damage (Goal is that damage to different hitboxes has different outcomes) -New, Less Intrusive Head-Up-Display -Optical Zoom for Apc's and Tanks -Night maps & Night Vision Goggles -Sabot and Heat Rounds for Armor -Slug and Buckshot Shells for Shotguns - Blood and Bleeding -AAS (Advance and Secure) Mode -Extraction Mode -New and Reworked Classes -New Sound Effects -New Weapons of all Types -Squad-Based Kit Request System (limiting the powerful kits, such as Heavy Anti-Tank, Sniper, Anti-Air and Support -New Vehicles -Addition of British Forces -Addition of Insurgent Forces -22 New Maps (Not including night time versions of new or existing BF2 maps) And Much More to Come... Link to comment Share on other sites More sharing options...
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